Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Cylindrical hole in a cuboid?  (Read 1816 times)
0 Members and 1 Guest are viewing this topic.
Offline tillibert

Junior Newbie





« Posted 2011-11-18 18:41:24 »

Hi all,
I've experimented a bit with JOGL 1.0, now I would like to take it a step further. A simple question, but I found no answer on the internet:
How would I bore a cylindrical hole into a cuboid? I've tried intersecting a cylinder with a solid box, but then of course the cylinder is invisible because it doesn't create a hole. I was successful in creating a square-shaped hole using tessellation (glu.gluTessVertex()), but that's easy because there are only 4 vertices on either side of the box. I'm missing a method like glu.gluTessCircle()... Probably I need a deeper understanding of the API here, anyway I would very much appreciate if someone could give me a hint. Thanks!
Offline theagentd
« Reply #1 - Posted 2011-11-18 19:00:46 »

Generate the geometry or use the stencil buffer.

Myomyomyo.
Offline tillibert

Junior Newbie





« Reply #2 - Posted 2011-11-19 11:18:39 »

Using the stencil buffer would make everything in that area black (or another color), right? I would like to see the inner side of the hole, so it seems to me the only solution is generating the geometry. Quite a bit of work for such a simple effect...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #3 - Posted 2011-11-19 13:17:41 »

It should still be possible to do with the stencil buffer, but I wouldn't say that it's a simple effect. Let me think a bit...

To generate the data yourself, do an intersection test with the cylinder for every triangle in the object and tessellate the ones that intersect. You'll have to google the math to do this though, as I can't help you here... T_T

Myomyomyo.
Offline tillibert

Junior Newbie





« Reply #4 - Posted 2011-11-20 16:59:45 »

Thanks theagentd, finally I've been successful. I generated the geometry, both for the circles on either side of the block and the inside walls of the hole. Took me quite a bit of work, especially calculating the normals.
Offline theagentd
« Reply #5 - Posted 2011-11-20 19:34:50 »

Nice! Sounds like it was really hard to implement, but generating the geometry is probably the best way of doing it.

Myomyomyo.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (23 views)
2013-05-17 21:29:12

alaslipknot (34 views)
2013-05-16 21:24:48

gouessej (64 views)
2013-05-16 00:53:38

gouessej (63 views)
2013-05-16 00:17:58

theagentd (73 views)
2013-05-15 15:01:13

theagentd (67 views)
2013-05-15 15:00:54

StreetDoggy (108 views)
2013-05-14 15:56:26

kutucuk (131 views)
2013-05-12 17:10:36

kutucuk (131 views)
2013-05-12 15:36:09

UnluckyDevil (140 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 22 queries.