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  2d lighting without openGL  (Read 1478 times)
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Offline Mads

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« Posted 2011-11-16 00:52:02 »

Is it possible to render lighting in a 2d game, without having to deal with all of openGL? I'd imagine slick would be able to, but the callable doesnt seem too friendly, seeing as I dont know GL well enough to use that completely in the first place.

Thanks guys.

Offline theagentd
« Reply #1 - Posted 2011-11-16 09:55:11 »

Yes, it is possible, but it is very slow compared to an OpenGL implementation.

Myomyomyo.
Offline thaaks

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« Reply #2 - Posted 2011-11-16 10:28:21 »

Have a look at my StarCleaner game (signature). It's all done with Slick and MarteEngine (again: see signature) and not too much of OpenGL.
Complete source code is available as part of MarteEngine in the test directory tree.

Feel free to rip what you like  Wink

Cheers,
Tommy

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Offline Mads

JGO Ninja


Medals: 24
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One for all!


« Reply #3 - Posted 2011-11-17 00:27:41 »

Have a look at my StarCleaner game (signature). It's all done with Slick and MarteEngine (again: see signature) and not too much of OpenGL.
Complete source code is available as part of MarteEngine in the test directory tree.

Feel free to rip what you like  Wink

Cheers,
Tommy

Thank you. Will definitely have a look when I get the chance.

I may not have stated myself clearly. It can include OpenGL, but it should not be hard to use. I was hoping for a trick in slick, where you do not actually see the GL bindings, if you dont want to:-)

Offline thaaks

Junior Member


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« Reply #4 - Posted 2011-11-17 08:59:11 »

Then you might also want to look at this alphamap lighting example for Slick from pitbuller:

http://slick.javaunlimited.net/viewtopic.php?f=11&t=3250

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