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  Networking & Multiplayer - Resources  (Read 6209 times)
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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 437
Projects: 4


Hand over your head.


« Posted 2011-11-13 00:22:52 »

This thread is meant for sharing valuable resources.

If you have questions or need support, please create a new topic.

Hi, appreciate more people! Σ ♥ = ¾
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Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline gmmaster

Junior Newbie





« Reply #1 - Posted 2012-04-01 03:29:56 »

Where are all the resources?

loopish's brother Cheesy
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #2 - Posted 2012-04-01 04:08:26 »

No one has posted anything :S

I remember having a link to an excellent article about real time multiplayer games....I seem to have lost it now Sad

EDIT: BAM! FOUND IT!

For now, this post about UDP vs TCP is very useful Smiley

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Online Stranger

Junior Member


Medals: 3



« Reply #3 - Posted 2012-04-01 07:52:41 »

This also may be interesting: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Anton
Offline nsharma

Junior Newbie





« Reply #4 - Posted 2012-11-06 04:12:05 »

Good read: http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php

Not Java, but good resource:
http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html
Offline wreed12345
« Reply #5 - Posted 2012-12-27 16:26:26 »

http://www.java-samples.com/showtutorial.php?tutorialid=1167

Extremely simple tcp server/client example. Great to learn from
Offline 65K
« Reply #6 - Posted 2012-12-27 17:26:11 »

http://www.java-samples.com/showtutorial.php?tutorialid=1167

Extremely simple tcp server/client example. Great to learn from
Great to learn bad exception and resource handling, as well as cpu munching.

Offline HeroesGraveDev

JGO Wizard


Medals: 64
Projects: 8


Muahahahahahaha...


« Reply #7 - Posted 2012-12-27 20:36:49 »

This.

Offline chrismweb

Junior Member


Medals: 1
Projects: 2



« Reply #8 - Posted 2013-02-03 10:33:05 »

I'm still looking for more resources, but one that had a lot of general networking tips + solutions was the book:
"ActionScript for Multiplayer Games and Virtual Worlds": http://www.amazon.com/ActionScript-Multiplayer-Games-Virtual-Worlds/dp/0321643364/ref=sr_1_11?ie=UTF8&qid=1359883942&sr=8-11&keywords=multiplayer+flash.

They use their own socket server, but they go through some stuff on syncing the client/server, interpolation, lots of stuff that helped when I was working with kyronet. More concepts, and things to think about when trying to work on multiplayer programming.

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