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  Semi-Transparent Quad doesn't like English?  (Read 1188 times)
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Offline ChrizC

Junior Newbie





« Posted 2011-11-05 21:02:53 »

Hi there, I'm having some weird issues with drawing a semi-transparent quad. Basically, I use it as an overlay to dim a background whilst keeping a foreground image clear. I use Slick's UnicodeFont to draw Strings, too. Anyway, I load my Strings from a file, for easy translations. Whenever I load the English words, the quad doesn't draw. However, when I load any other language Strings, the quad draws fine. You can see what I mean: http://chrizc.co.uk/gallery.php if you look at the difference between images two and three, there's no difference in code except for the fact I'm loading a different file for Strings. any ideas?

http://pastie.org/2816942 <- that's the class that handles all the drawing of the overlay
http://pastie.org/2817006 <- that's the class that handles the loading of Translated Strings

Sample XML files:
http://dl.dropbox.com/u/33316318/Project%20Intrepid/events-ENG.lang <- that file makes the quad not draw, http://dl.dropbox.com/u/33316318/Project%20Intrepid/events-NOR.lang <- the quad draws with that file.
Online theagentd
« Reply #1 - Posted 2011-11-06 00:27:57 »

Aren't you just feeding the wrong String to loadEvents()? Check your file loading again.

Myomyomyo.
Offline ChrizC

Junior Newbie





« Reply #2 - Posted 2011-11-06 11:21:37 »

Aren't you just feeding the wrong String to loadEvents()? Check your file loading again.

No, I feed a valid String to loadEvents(), and it's only when I change the String input to loadPhrases() that the quad draws, until I change it back to ENG.

The files load properly, and populate the hashmaps properly.
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Offline ChrizC

Junior Newbie





« Reply #3 - Posted 2011-11-06 15:47:20 »

I guess I didn't make myself clear:
The Strings that are loaded, they always draw fine. It's the underlying semi-transparent quad that doesn't draw some times. These times appear to be whenever I load the English Strings.
Online theagentd
« Reply #4 - Posted 2011-11-06 16:15:41 »

Oh, yeah, that was a little unclear. You're using LWJGL, right? Check if you're forgetting a glDisable or glEnable somewhere. Maybe a forgotten texture bind or something? It's probably something like that.

Myomyomyo.
Offline ChrizC

Junior Newbie





« Reply #5 - Posted 2011-11-06 16:17:18 »

Oh, yeah, that was a little unclear. You're using LWJGL, right? Check if you're forgetting a glDisable or glEnable somewhere. Maybe a forgotten texture bind or something? It's probably something like that.
Yeah, LWJGL. All my enables and disables are fine, because it does draw sometimes. And I don't need to texture bind - it's not a texture, just a coloured GL quad.
Online theagentd
« Reply #6 - Posted 2011-11-06 16:37:51 »

So how are you drawing your text?

Myomyomyo.
Offline ChrizC

Junior Newbie





« Reply #7 - Posted 2011-11-06 16:49:02 »

So how are you drawing your text?
Slick's UnicodeFont.
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