Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  simple question about the Timer  (Read 898 times)
0 Members and 1 Guest are viewing this topic.
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Posted 2002-12-18 18:53:10 »

I know that this hi res Timer thing has been discussed to death, but please bear with me, I am new to this. The following is just simple code to display the value of the Java3DTimer:

import com.sun.j3d.utils.timer.J3DTimer;
class test
{
     public static void main(String[] args)
     {
           long time;
           time = J3DTimer.getValue();
           System.out.println(time);
     }
}

When I run the code here is the oputput:
5993877065139

My question is what exactly does this number mean? And how can I use this timer to have an accurate frame rate. I have a simple program with an animation loop and the statement  thread.sleep(30)  which is 30ns. Ofcourse this is inaccurate. I was wondering how exactly do I implement the Java3DTimer in my animation loop?

Also what is WakeupOnElapsedTime(30) about? and how is it used?
Any help is greatly appreciated.

Kommi
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2002-12-18 19:36:36 »

The number means absolutely nothing. You can just use it to calculate differences of these which gives you quite accurately the time between two calls of J3DTimer.getValue(), measured in nanoseconds.

Thread.sleep(30) sleeps for 30 milliseconds, not nanoseconds. So executing J3DTimer.getValue() before and after the sleep should yield a difference of 30*1000000, rounds about.

WakeupOnElapsedTime(30) is related to Thread.sleep(30) somehow, just synchronized with Java3D.
WakeupOnElapsedTime(30) is a good mean to drive a gameloop with ~30FPS. Triggered by WakeupOnElapsedTime(), we measure times exactly with J3DTimer.getValue() then.



HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Reply #2 - Posted 2002-12-18 20:48:15 »

I dont understan exactly. So instead of thread.sleep(30) I should use WakeupOnElapsedTime(30)? where does the java3DTimer go?

while (true)
{
       sprite.updateposition
       sprite.draw

  try { thread.sleep(30)
 
catch ...
}
Here is a simple animation loop (pseudo code) that I am using. Where can I implement WakeupOnElapsedTime(30) or java3DTimer in order to have a better refresh rate? Also wich packages do I need to import for WakeupOnElapsedTime(30)?

Kommi
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (88 views)
2013-05-17 21:29:12

alaslipknot (96 views)
2013-05-16 21:24:48

gouessej (128 views)
2013-05-16 00:53:38

gouessej (123 views)
2013-05-16 00:17:58

theagentd (131 views)
2013-05-15 15:01:13

theagentd (119 views)
2013-05-15 15:00:54

StreetDoggy (161 views)
2013-05-14 15:56:26

kutucuk (184 views)
2013-05-12 17:10:36

kutucuk (185 views)
2013-05-12 15:36:09

UnluckyDevil (191 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.21 seconds with 21 queries.