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| public class Renderfield3D implements IDrawable{ private int _verticesID = 0; private int _indicesID = 0; private int _coloursID = 0; @Override public void load() { float[] vertices = new float[] { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; int[] indices = new int[] { 4, 5, 1, 0, 5, 7, 3, 1, 7, 6, 2, 3, 6, 4, 0, 2, 0, 1, 3, 2, 6, 7, 5, 4 }; float[] colours = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; _verticesID = VBOHandler.createVBO(); _indicesID = VBOHandler.createVBO(); _coloursID = VBOHandler.createVBO(); FloatBuffer bufferedColours = BufferUtils.createFloatBuffer(colours.length); bufferedColours.put(colours); FloatBuffer bufferedvertices = BufferUtils.createFloatBuffer(vertices.length); bufferedvertices.put(vertices); IntBuffer bufferedindices = BufferUtils.createIntBuffer(indices.length); bufferedindices.put(indices); VBOHandler.bufferData(_verticesID, bufferedvertices); VBOHandler.bufferElementData(_indicesID, bufferedindices); }
@Override public void draw() { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, _verticesID); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, _coloursID); GL11.glColorPointer(4, GL11.GL_FLOAT, 0, 0);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, _indicesID); GL12.glDrawRangeElements(GL11.GL_QUADS, 0, 24, 24, GL11.GL_UNSIGNED_INT, 0); } }
public class VBOHandler { public static IntBuffer createVBOs(int amount) { if(GLContext.getCapabilities().GL_ARB_vertex_buffer_object) { IntBuffer buffer = BufferUtils.createIntBuffer(amount); ARBVertexBufferObject.glGenBuffersARB(buffer); return buffer; } return null; } public static int createVBO() { return createVBOs(1).get(0); } public static void bufferData(int id, FloatBuffer buffer) { if(GLContext.getCapabilities().GL_ARB_vertex_buffer_object) { ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, id); ARBVertexBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, buffer, ARBVertexBufferObject.GL_STATIC_DRAW_ARB); } } public static void bufferElementData(int id, IntBuffer buffer) { if(GLContext.getCapabilities().GL_ARB_vertex_buffer_object) { ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, id); ARBVertexBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, buffer, ARBVertexBufferObject.GL_STATIC_DRAW_ARB); } } } |