Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Draw a polar diplay by using VBO´s  (Read 725 times)
0 Members and 1 Guest are viewing this topic.
Offline blizzard

Senior Newbie

« Posted 2011-10-11 14:31:37 »


I want to implement a Polar Display, in principle similar to the drawPartitialDisk function.
I need round about 1300 cells (called one burst) from the center to the outside and I want to be able to set the color of each cell. The display has to draw about 200 of those bursts ..

My first idea is to store each burst in a VBO and draw it by using glDrawElements(GL_QUADStrip ..
I have no experience and my questions are

is this possible with VBO´s ?
Can I change dynamically the color of one burst while the others are drawn ?

I´m thankful for each hint or a better idea ?
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (31 views)
2015-10-08 03:11:46

BurntPizza (16 views)
2015-10-08 00:30:40

BurntPizza (19 views)
2015-10-07 17:15:53

BurntPizza (32 views)
2015-10-07 02:11:23

KaiHH (38 views)
2015-10-06 20:22:20

KaiHH (16 views)
2015-10-06 19:41:59

BurntPizza (32 views)
2015-10-06 19:04:48

basil_ (46 views)
2015-09-30 17:04:40

shadowstryker (25 views)
2015-09-29 15:55:06

TheSpaceHedgehog (31 views)
2015-09-29 01:58:48
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!