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  AWT Applet and AWT Application - is there any differences of how safe they run.  (Read 1269 times)
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Offline Jari Särö

Junior Duke


Medals: 1



« Posted 2011-10-07 19:37:38 »

Hello,

If i set '1920x1200 Applet-canvas-bufferstrategy(2)' and '1920x1200 Frame-canvas-bufferstrategy(2)'.

Then, is there any differencyes how safe they run, when with hundreds of bufferedimages ?

Applet is on browser and Frame is launched as an application from command line.

---
Online ra4king

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« Reply #1 - Posted 2011-10-07 22:20:02 »

Safe.....? What do you mean by safe?

Offline pitbuller
« Reply #2 - Posted 2011-10-07 23:02:00 »

Yet again. Last time, you will not melt your users GPU nor cpu. Stop worrying and make the game ready.
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Online ra4king

JGO Kernel


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« Reply #3 - Posted 2011-10-07 23:07:20 »

Yet again. Last time, you will not melt your users GPU nor cpu. Stop worrying and make the game ready.
LOL!!

@OP
You are worrying about too many things. From looking at your other threads, you are too worried about performance. Just make the game already!
Quote
Premature optimizations are the root of all evil.

Offline theagentd
« Reply #4 - Posted 2011-10-08 01:41:24 »

I think he wonders if there is any inherent difference (performance is just one point of this) between rendering to an Applet and rendering to a (J)Frame...

Myomyomyo.
Offline Orangy Tang

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Monkey for a head


« Reply #5 - Posted 2011-10-08 09:09:58 »

Why are you so obsessed with heat generation? It's not your problem.

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Offline theagentd
« Reply #6 - Posted 2011-10-08 09:10:56 »

Yeah, if your end users don't have enough cooling for their CPUs, how is that your fault? Give that stupid guy an automated message telling him to remove his overclock and **** off.

Myomyomyo.
Offline lhkbob

JGO Knight


Medals: 32



« Reply #7 - Posted 2011-10-08 16:41:39 »

If his computer is so old that rendering a couple hundred of images fries his motherboard, you are doing him a favor by making him get a new one.

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« Reply #8 - Posted 2011-10-08 21:53:28 »

So should all game developing companies be worried that someone overheats their computer from playing their game? No! If someone is foolish enough to run a "heavy" game on old hardware, it's the user's fault for all damage done.

Offline theagentd
« Reply #9 - Posted 2011-10-09 01:29:59 »

I remember when NVidia released some buggy drivers. They got to know about that from Blizzard because of complaints like "World of Warcraft destroyed my PC".toUpperCase(). Turns out a bug (in the Beta drivers) pretty much disabled the fan on the graphics card when running some Blizzard games. Was Blizzard at fault? Of course not. It's not a game developer's responsibility to solve overheating problems on its end user's computers.
However, such an option is quite common nowadays though, but for a completely different reason: Battery saving on laptops. For example Minecraft and Portal 2 provide an option that limits the FPS to a relatively low value (~40) to save power. It is convenient sometimes (like when you're sitting on a plane from Moscow to Tokyo), but don't you dare force such a thing onto every gamer out there playing your game!

Myomyomyo.
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Offline ReBirth
« Reply #10 - Posted 2011-10-09 04:18:44 »

If his computer is so old that rendering a couple hundred of images fries his motherboard, you are doing him a favor by making him get a new one.
It has big chance to be happened to me but still I wont blame you  Grin

So should all game developing companies be worried that someone overheats their computer from playing their game? No! If someone is foolish enough to run a "heavy" game on old hardware, it's the user's fault for all damage done.
+1

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