The piece I am working on is actually a final year project so from now until June I will be binging Java3d - the use of cameras will play a big part in my game so hopefully I'll be able to cover some ground on top of that.
I'm doing java3d over xith because of the support currently out there for java3d (with it being project work I need references, etc) but come June when I finish uni I see xith as the logical next step
anyways, I think you'll be seeing a lot of question from me in the next 6 months :S
It's a starting point anyways- I wanted to adapt the camera behaviour to make it a better "followcam" kind of thing, but I haven't really got around to it and I doubt I will now, as my current obsession is trees.
I'm really glad people are using the tutorial.