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  Rotating a mesh (or a VBO)  (Read 3045 times)
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Offline Gudradain
« Posted 2011-09-17 02:21:30 »

OK, I'm using Mesh in libgdx which I suppose are pretty similar to Vertex Buffer Object in OpenGL.

I have a Mesh representing a triangle that I want to rotate while keeping all the other object around unrotated. How do you do that?

Any pointer or code, in libgdx code or OpenGL code would really help Smiley
Offline ra4king

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« Reply #1 - Posted 2011-09-18 01:58:13 »

Try using the GL11.glRotatef function Smiley

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