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  Movement?  (Read 751 times)
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Offline Shazer2

Junior Duke


Medals: 3


Aspiring developer.


« Posted 2011-09-15 07:49:43 »

I am trying to achieve Legends of Yore like movement. I know I need to get the offset and add that to the drawing coordinates but I just can't seem to get it working.
Here is my current code:-
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public void draw(Graphics g) {   
    xOff = 1184 - Player.x * tile;
    yOff = 1184 - Player.y * tile;
     
    for (int x = 0; x < map.length; x++) {
        for (int y = 0; y < map[x].length; y++) {
            switch(map[y][x]) {
           case 1:
               g.drawImage(wall, x * tile + xOff * tile, y * tile + yOff * tile, null);
               break;
           case 2:
                    g.drawImage(key, x * tile + xOff * tile, y * tile + yOff * tile, null);
                   break;
            }
        }
    }
}


The 1184 is the world coordinates if you're wondering too.
If anyone can help me, please leave a reply.

-Shannon

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2011-09-15 08:16:21 »

If the xOffset and yOffset are going to be the number of tiles, you don't want to multiply the Player's x and y by tile, since you are doing that in the drawImage method.

Offline Shazer2

Junior Duke


Medals: 3


Aspiring developer.


« Reply #2 - Posted 2011-09-15 08:19:43 »

Still nothing Roi. Updated code:-
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public void draw(Graphics g) {   
    xOff = 1184 - Player.x * tile;
    yOff = 1184 - Player.y * tile;
     
    for (int x = 0; x < map.length; x++) {
        for (int y = 0; y < map[x].length; y++) {
            switch(map[y][x]) {
                case 1:
               g.drawImage(wall, x * tile + xOff, y * tile + yOff, null);
                   break;
           case 2:
                    g.drawImage(key, x * tile + xOff, y * tile + yOff, null);
               break;
            }
        }
    }
}


This is my console output testing System.out.println(xOff + " " + yOff);.
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-Shannon

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
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