Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (535)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Movement?  (Read 710 times)
0 Members and 1 Guest are viewing this topic.
Offline Shazer2

Junior Member


Medals: 3


Aspiring developer.


« Posted 2011-09-15 09:49:43 »

I am trying to achieve Legends of Yore like movement. I know I need to get the offset and add that to the drawing coordinates but I just can't seem to get it working.
Here is my current code:-
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
public void draw(Graphics g) {   
    xOff = 1184 - Player.x * tile;
    yOff = 1184 - Player.y * tile;
     
    for (int x = 0; x < map.length; x++) {
        for (int y = 0; y < map[x].length; y++) {
            switch(map[y][x]) {
           case 1:
               g.drawImage(wall, x * tile + xOff * tile, y * tile + yOff * tile, null);
               break;
           case 2:
                    g.drawImage(key, x * tile + xOff * tile, y * tile + yOff * tile, null);
                   break;
            }
        }
    }
}


The 1184 is the world coordinates if you're wondering too.
If anyone can help me, please leave a reply.

-Shannon

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
Offline ra4king

JGO Kernel


Medals: 337
Projects: 2
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2011-09-15 10:16:21 »

If the xOffset and yOffset are going to be the number of tiles, you don't want to multiply the Player's x and y by tile, since you are doing that in the drawImage method.

Offline Shazer2

Junior Member


Medals: 3


Aspiring developer.


« Reply #2 - Posted 2011-09-15 10:19:43 »

Still nothing Roi. Updated code:-
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
public void draw(Graphics g) {   
    xOff = 1184 - Player.x * tile;
    yOff = 1184 - Player.y * tile;
     
    for (int x = 0; x < map.length; x++) {
        for (int y = 0; y < map[x].length; y++) {
            switch(map[y][x]) {
                case 1:
               g.drawImage(wall, x * tile + xOff, y * tile + yOff, null);
                   break;
           case 2:
                    g.drawImage(key, x * tile + xOff, y * tile + yOff, null);
               break;
            }
        }
    }
}


This is my console output testing System.out.println(xOff + " " + yOff);.
1  
896 960


-Shannon

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (11 views)
2014-07-29 18:09:19

Riven (8 views)
2014-07-29 18:08:52

Dwinin (9 views)
2014-07-29 10:59:34

E.R. Fleming (25 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (39 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!