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  Developers for a Java game wanted.  (Read 6036 times)
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Offline patton73

Junior Newbie





« Posted 2011-09-06 12:34:57 »

We are looking for people interested in coding a Java game.

Our goal is to create a game inspired by the well-known Warlords series.
Originally, the Freelords project started in 2001 as a C++ game, and over the
years reached a fairly playable state. However, when the underlying graphics
library ceased to be maintained, one of our developers hacked together in short
time a basic Java program, which, although basic, already had more features
than our original code (client/server architecture, portability). So after
some thinking, we switched to Java.

Yet, at the start, we made some poor design decisions, which eventually made
this Java code hard to maintain and difficult to understand for new coders.
For example, the code flow between the client and the server was sometimes
obscure, and xml marshalling (i.e., saving games) was very difficult to do.

So we decided to start again from scratch with a focus on proper design,
transparent code and unit tests. We have recently made the first release that
includes packages for abstracting file system resources, a lean sound system,
xml marshalling and unmarshalling, and a basic network backend in alpha
state. All code has been properly designed, is covered by unit tests, and
should be clean and readable.

As we are right now only two programmers, we are looking for people that are
interested in writing a Java game, in learning or applying test-driven
development techniques, in coding clean code and in working in a structured
way. No particular skills are needed except Java coding and a will to learn new
things.

If you are interested, you can send a mail to freelords-devel@lists.sourceforge.net


Here it is the link for some screen shots of the latest game version
http://sourceforge.net/apps/gallery/fre ... _itemId=29

Here the link of our SourceForge site
http://sourceforge.net/projects/freelords/

Andrea.
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #1 - Posted 2011-09-06 13:34:31 »

I'm guessing that this is a screenshot of the game? (Screenshots always help)


Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Sinuath

Junior Member


Medals: 2



« Reply #2 - Posted 2011-09-06 14:32:05 »

10 years?  Sad Is this common in game dev? The idea of working on something for 10 years seems kinda scary.

Hey [you][/you], you should totally check out my boring Site ~ http://davediel.com/chris
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline xsvenson
« Reply #3 - Posted 2011-09-06 14:34:48 »

Duke Nukem Forever

From wikipedia : " ...the game was released in 2011 but had been in development since 1996."

/offtopic


... I just had to ...

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #4 - Posted 2011-09-06 14:36:30 »

OffTopic:

It's not uncommon if you want to make an average retail quality game. On the other hand most indie programmers try to get the low hanging fruits and then the development time is a lot less than 10 years.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2011-09-06 14:37:44 »

Yeah, sorta 9 years.

Kev

Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #6 - Posted 2011-09-06 14:47:05 »

Spent 3 years on Revenge here.

Cas Smiley

Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #7 - Posted 2011-09-06 15:54:10 »

Will I be able to buy it near my retirement home?  Grin


(Ok, I had so many clever things to say, but I found that one least insulting. But really, good luck with your game, even though you shouldn't be putting so much time into one game.)

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline patton73

Junior Newbie





« Reply #8 - Posted 2011-09-06 17:32:20 »

Well it depends a lot of what you are doing in your real life.
This is a free software game. In these years we learned a lot of technical information, and worked with many technologies.
This is not a work, nor a job. This is pleasure to us, and we code when we have time and will.
If you want to learn something and like the concept you can help.
Duke Nuke Forever is a commercial game, Freelords is not. So I do not see the point in commenting those useless things.

We are looking for programmers, not full time programmers, we are not offering any job.
Thanks anyway for your interest.
Offline Cero
« Reply #9 - Posted 2011-09-06 18:47:16 »

I spend a year writing a story, with no line of code... =D

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #10 - Posted 2011-09-07 02:17:42 »

I've spent half year in creating non-polished java2d shooter for only 5 level.

back to topic, maybe some of us want to see how far your current progress now.

Offline patton73

Junior Newbie





« Reply #11 - Posted 2011-09-07 08:49:57 »

You can download the latest game version (not so playable) from sourceforge site
http://sourceforge.net/projects/freelords/
as well as the latest pack where we rewrote some subsystem for the game in a TDD way.
Offline xsvenson
« Reply #12 - Posted 2011-09-07 10:40:30 »

...
Duke Nuke Forever is a commercial game, Freelords is not. So I do not see the point in commenting those useless things.
...

I do apologize, the DNF example was not ment as a replay to the OP, it was for the question, if 10 years of development is common and well DNF is the game that holds the record for longest development time.

Just to be a bit more offtopic, I personally spent half a year to design a datamodel and to convert data (was building a remake) before a single line of code.

More on the topic, I wish nothing more then good luck and much success.

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Offline ddyer

Senior Member


Medals: 5



« Reply #13 - Posted 2011-09-08 05:34:01 »


It's pretty clear what you've got and what you want, but considering what you're offering (nothing except the joy of participating) you'd better find a warlords fanatic who is also a wizard programmer with time on his hands. Lots of time.

Offline charlieg

Senior Newbie


Medals: 1



« Reply #14 - Posted 2011-09-08 12:50:19 »

That's quite a lot of negativity.

Keep going.  10 years passes quicker than we'd all like it to, and you're on your third game - not first.  The original Freelords lives on as Lordsawar.  The 2nd is playable.  The 3rd is a new direction and a more solid foundation based on all the lessons learnt so far.  Nobody becomes a good programmer overnight and good things take time, especially when you're doing it in your free time for fun.
Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #15 - Posted 2011-09-08 13:12:08 »

Keep at it. I loved Warlords on the Amiga. Spent many an entire day with four of us and a bong in the room.

Cas Smiley

Offline ReBirth
« Reply #16 - Posted 2011-09-09 03:15:53 »

When do this for fun, years no matter anymore Smiley

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