When I used to store my map as a 2D Array I could simply check the players position against the position in the 2D array (x, y) now that I read from a text file I'm not sure how to do so. Below is my code.
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| package game;
import java.awt.Graphics; import java.awt.Image; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.io.IOException;
import javax.imageio.ImageIO;
public class Map { Image key; Image wall; public Map() { try { wall = ImageIO.read(new File("src/img/wall.png")); key = ImageIO.read(new File("src/img/key.png")); } catch (IOException e) { e.printStackTrace(); } } public boolean isBlockedWall(int bx, int by) { for (int x = 0; x < 37; x++) { for (int y = 0; y < 15; y++) { } } } public boolean getGoal(int x, int y) { return map[y][x] == 2; } public void draw(Graphics g, Player player) { int width = 32; int height = 32;
try { BufferedReader in = new BufferedReader(new FileReader(new File("src/levels/1.txt"))); String read = in.readLine(); char letter = 0; for (int x = 0; x < 37; x++) { for (int y = 0; y < 15; y++) { if (read.charAt(y) == '1') { if (read.charAt(x) == '1') { g.drawImage(wall, (x - player.x) * width, (y - player.y) * height, null); } } } } } catch (IOException e) { e.printStackTrace(); } } } |
There are obvious errors in isBlockedWall, so I'm wondering how to rectify it.
Shannon.