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  KeyCode issue  (Read 585 times)
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Offline AKMatt

Junior Newbie





« Posted 2011-09-01 05:07:12 »

Hi all, first post here.  New game programmer in general.

I'm working on a chat bar currently for a simple game project, and have run into an issue with KeyEvent processing.

Here is a snippet of relevant code:

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public void keyTyped(KeyEvent e) {
        switch(e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                if(textCursorIndex > 0)
                    setTextCursorIndex(textCursorIndex-1);
                break;
            case KeyEvent.VK_RIGHT:
                if(textCursorIndex < text.length())
                    setTextCursorIndex(textCursorIndex+1);
                break;
            case KeyEvent.VK_BACK_SPACE:
                if(textCursorIndex > 0) {
                    textCursorIndex--;
                    removeChar();
                }
            case KeyEvent.VK_DELETE:
                if(textCursorIndex < text.length()) {
                    removeChar();
                }
                break;
            default:
                insertChar(text, e.getKeyChar(), textCursorIndex);
                break;
        }
    }


This works just fine on my Vaio, however, I am primarily working on an iMac with a nonstandard keyboard, and my "delete" key does not send a VK_DELETE or VK_BACKSPACE event.  The value for e.getKeyCode() when I press "delete" during debugging is "0", which is shared with spacebar.  If somebody could tell me how to account for nonstandard keyboards in key handling code, I would greatly appreciate it.

Thanks!
Offline ReBirth
« Reply #1 - Posted 2011-09-01 05:34:11 »

Quoted from KeyEvent API

Quote
# Not all keyboards or systems are capable of generating all virtual key codes. No attempt is made in Java to generate these keys artificially.
# Virtual key codes do not identify a physical key: they depend on the platform and keyboard layout. For example, the key that generates VK_Q when using a U.S. keyboard layout will generate VK_A when using a French keyboard layout.

I haven't worked on Mac OS. You can try getKeyChar() method and if see if they give different results.

Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #2 - Posted 2011-09-01 20:08:02 »

Hi all, first post here.  New game programmer in general.

I'm working on a chat bar currently for a simple game project, and have run into an issue with KeyEvent processing.

Here is a snippet of relevant code:

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public void keyTyped(KeyEvent e) {
        switch(e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                if(textCursorIndex > 0)
                    setTextCursorIndex(textCursorIndex-1);
                break;
            case KeyEvent.VK_RIGHT:
                if(textCursorIndex < text.length())
                    setTextCursorIndex(textCursorIndex+1);
                break;
            case KeyEvent.VK_BACK_SPACE:
                if(textCursorIndex > 0) {
                    textCursorIndex--;
                    removeChar();
                }
            case KeyEvent.VK_DELETE:
                if(textCursorIndex < text.length()) {
                    removeChar();
                }
                break;
            default:
                insertChar(text, e.getKeyChar(), textCursorIndex);
                break;
        }
    }


This works just fine on my Vaio, however, I am primarily working on an iMac with a nonstandard keyboard, and my "delete" key does not send a VK_DELETE or VK_BACKSPACE event.  The value for e.getKeyCode() when I press "delete" during debugging is "0", which is shared with spacebar.  If somebody could tell me how to account for nonstandard keyboards in key handling code, I would greatly appreciate it.

Thanks!
That's odd, I haven't seen that issue before (and I dev on Mac). You can try using JInput, which works differently so would likely avoid this issue.

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Offline AKMatt

Junior Newbie





« Reply #3 - Posted 2011-09-02 08:10:59 »

Thanks.  Yeah, I'll try JInput.
Offline Mads

JGO Ninja


Medals: 23
Projects: 3


One for all!


« Reply #4 - Posted 2011-09-04 00:47:43 »

You can try to print what keycode the delete button sends out. At the initialization of the game, check for OS and bind keys accordingly.

Edit: ..Or JInput  persecutioncomplex

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