Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (523)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GUI  (Read 3446 times)
0 Members and 1 Guest are viewing this topic.
Offline DavidYazel

Junior Devvie




Java games rock!


GUI
« Posted 2003-11-05 01:00:28 »

The following are pics of he Magicosm GUI using Xith3D's userinterface system.  The UI is rendered inside the 3d world  and therefore will work in full screen mode and (eventually) on consoles.  The swing components are skinned with our own XML skin system. The XML definition and the related images are stored in a jar file.   User's can switch skins and can create their own skins if they want.  We are hopefull that players will create and donate different skins to the Magicosm community.












We will be going into Beta soon.  We anticipate a fairly painful beginning to beta and will be looking for people who are very tolerant of bugs and are willing to provide good feedback.  I am hoping some of you will be interested in this in the interest of helping a fellow Xith3D application to be successful.


David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #1 - Posted 2003-11-05 01:08:22 »

Count me in Smiley
Offline kevglass

« JGO Spiffy Duke »


Medals: 205
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2003-11-05 04:32:53 »

Ditto, it would great to finally get me' hands on Magicosm, its looked so good for so long..

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #3 - Posted 2003-11-05 04:44:31 »

I hate to do me too posts, but, me too Smiley, i've a visitor to the website for some time now, and actually being able to try it would be great Smiley

Endolf

Offline Yuri Vl. Gushchin

Senior Devvie




Speak Java!


« Reply #4 - Posted 2003-11-05 05:21:07 »

I also will try to provide some feedback.

Yuri

P.S. Looks impressive!

Yuri Vl. Gushchin
JProof Group
Offline Preston

Senior Devvie


Medals: 4



« Reply #5 - Posted 2003-11-05 06:10:31 »

Yes it looks impressive...

David, when you say:
Quote
The following are pics of he Magicosm GUI using Xith3D's userinterface system. The UI is rendered inside the 3d world  and therefore will work in full screen mode and (eventually) on consoles.

Does this mean that the 2d GUI windows are being drawn via Jogl inside Xith3d UI system?
Offline AndersDahlberg

Junior Devvie





« Reply #6 - Posted 2003-11-05 06:49:41 »

Yep, count me in as well - except if you're afraid of getting a lot of weird crash/bug reports (ask Marcus of wurm fame about my machine + wurm  Tongue ) Wink
Offline DavidYazel

Junior Devvie




Java games rock!


« Reply #7 - Posted 2003-11-05 09:33:02 »

Preston:  Yes, Xith3D's user interface system renders swing components into overlays and renders the overlays in image aligned geometry inside the 3D world.  The actual Swing rendering threads are not used.  There is a simple demo of this in the Xith3D codebase.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline winkman

Senior Newbie




Java games !


« Reply #8 - Posted 2003-11-05 09:53:57 »

Impressive work !
(counts for entire xith3d Smiley  )

is magicosm playable over a 56k modem ?

regards
Martin
Offline krypto

Junior Devvie




while(true) { self.caffeinate (); }


« Reply #9 - Posted 2003-11-05 10:06:50 »

Please count me in, I'ver been waiting over a year to
try Magicosm. And I'm very tolerant of bugs, In fact I like em so much, I make my own. Wink

JRPG Users -  General Users Site
JRPG Developers -  The JRPG Project's Home
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jens

Senior Devvie




Java for games!


« Reply #10 - Posted 2003-11-05 11:14:16 »

I try to provide feedback, too. The userinterface looks impressive.

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline shochu

Junior Devvie




Java games rock!


« Reply #11 - Posted 2003-11-05 22:33:13 »

Looks awesome!
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #12 - Posted 2003-11-06 03:07:16 »

If the beta is open to Mac OS X 10.3 I'll test it there.  Otherwise I could be one of the zillions to volunteer to test on WinXP Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

SHC (24 views)
2014-11-25 12:00:59

SHC (23 views)
2014-11-25 11:53:45

Norakomi (19 views)
2014-11-25 11:26:43

Gibbo3771 (22 views)
2014-11-24 19:59:16

trollwarrior1 (36 views)
2014-11-22 12:13:56

xFryIx (74 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (41 views)
2014-11-12 21:09:33

kovacsa (68 views)
2014-11-07 19:57:14
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!