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  Flesh Snatcher  (Read 24469 times)
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Offline N_I_C_S
« Reply #90 - Posted 2012-03-02 21:59:03 »

Hello !

I've put a new demo version online, with several code improvements :

- resolution of the main collision problems (staying trapped in corners, etc...) by revision of the BSP trace algorithm.

- Implementation of a scenery management system : now we can add, remove or load pieces of scenery from scripts in the map. I improved too the PVS system, which avoids now some bugs.

- I noticed that my insertion of convex brushes in a BSP tree algorithms were totally bugged !! That's why enemies behaviors were sometimes weird. Too many brushes were added, so I made routines that remove the unnecessary brushes. Now collisions are faster and more precise Wink .

I also made a new piece of scenery, the most courageous of you can see it, and also hear a new end music version, by my brother himself ^^ !!

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline N_I_C_S
« Reply #91 - Posted 2012-03-15 20:13:41 »

Hello,

I post just to give a few news :

the modeling of my castle progresses well, I think I'll finish the level at the end of this mounth Wink .
Now, I try to insert the lights, it's not easy on more complex geometries...

Here are a few parts of what I've done :



...some funny details Cheesy ?


Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline deepthought
« Reply #92 - Posted 2012-03-15 23:49:11 »

how exactly do the lights work? i went through your code a while back to give myself invulnerability, but didn't really see it in there. just curious.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
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Offline N_I_C_S
« Reply #93 - Posted 2012-03-16 08:53:39 »

In fact, the light effects are simply lightmaps, which I don't generate myself but by using the little soft FSRad (I lost the download link Sad ). This awesome soft makes pretty realistic textures by managing radiosity, etc... I recommend it Wink .

Quote
i went through your code a while back to give myself invulnerability
Lol ! Did you succeed ?

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline deepthought
« Reply #94 - Posted 2012-03-16 18:09:44 »

yes. I wanted to see what the rest of the level but i kept dying  the first time the turrets teleported in.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline N_I_C_S
« Reply #95 - Posted 2012-03-21 23:44:56 »

Ha ha, yes, you probably have felt from a rock ! There's a minimum altitude Wink (it's in the world.Map class) ...

Hey, while I'm here, a little wip ?


Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline deepthought
« Reply #96 - Posted 2012-03-26 21:54:51 »

nah. i was so damaged after fighting the triangles from hell thw turrets would shoot me and i'd die.

map looks pretty awesome. what are you making it in?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline N_I_C_S
« Reply #97 - Posted 2012-03-28 23:18:06 »

Hey, thanks for the map Cheesy ! But i'm sorry i didn't understand your question (yes, i'm a mushroom in english!) Sad . Did you ask me what i'm modeling in the level ? In that case, it's a "sort of castle" Grin .

Otherwise, for me this week, intensive modeling ! The level scenery is almost finshed (but as usual, I'm not totally satisfied...), and the next demo will be released probably in a week, time to "populate" the level Wink .

And here are the usual screenshots Grin , showing the try to have a more "survival" ambiance :




Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline deepthought
« Reply #98 - Posted 2012-03-29 01:04:47 »

what program did you use to make the map?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline N_I_C_S
« Reply #99 - Posted 2012-03-29 01:59:18 »

Oh, sorry !
I use Milkshape3D to make the meshes, a little bit Blender just to convert them in the .tri format, which permits me to lightmap with FSRad Wink .

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline N_I_C_S
« Reply #100 - Posted 2012-05-02 13:30:08 »

Hello !

Here we are, the new demo is online at least !!

It's on http://fleshsnatcher.sourceforge.net/demo/
Standalone version + sources : http://sourceforge.net/projects/fleshsnatcher/

But I must say I'm not satisfied of it... I spent the last mounth searching new gameplay ideas, without real result, so I give a demo a bit empty and repetitive...

That's why I search a level designer ( see here (if you speak french)).

Nevertheless, I wish you a good test, and of course don't hesitate to be merciless with this demo !!

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline N_I_C_S
« Reply #101 - Posted 2012-07-18 22:41:37 »

Hello,

a few news : the level 3 modeling begun since a long time but is blocked by some limitations of my modeler (Milkshape3D). Now I have no choice : Blender or nothing Grin ! That won't be easy...

Despite that, I updated the demo with 2 little news : a bug fix on the musics (precisely their stopping), and the addition of a new soundtrack (replacing the techno one), very "djent metal", directly from "my brother studios" Grin !

That's all, for the most assiduous, enjoy Smiley .


Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline deepthought
« Reply #102 - Posted 2012-07-18 23:00:36 »

under the church with the turrets the jump to the stairs is impossible.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
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