Java-Gaming.org Hi !
 Featured games (84) games approved by the League of Dukes Games in Showcase (601) Games in Android Showcase (171) games submitted by our members Games in WIP (649) games currently in development
 News: Read the Java Gaming Resources, or peek at the official Java tutorials
Pages: [1]
 ignore  |  Print
 Isometric map with big objects  (Read 1056 times) 0 Members and 1 Guest are viewing this topic.
vyh

Senior Newbie

 « Posted 2011-08-23 14:37:08 »

Hello,
Maybe anyone have idea how to make Isometric object's bigger than one tile?

Something like I am have:
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32 `map = [ // Tile map[0, 0, 0, 0, 0],[0, 0, 0, 0, 0],[0, 0, 0, 0, 0]];objMap = [ // Object map[1, 0, 0, 0, 0],[0, 0, 1, 0, 0],[0, 0, 1, 0, 0]];tileImg = 'tile.png';objImg = 'obj.png';tileArray = Array(tileImg, ...);objArray = Array(objImg, ...);tileW = 16; // Tile widthtileH = 16; // Tile heightfunction drawMap() {    for(i = 0; i < map.length; i++) {        for(var j = map[i].length; j++) {            drawTile = map[i][j];            drawObj = objMap[i][j];            x = (i-j) * tileH;            y = (i+j) * tileH / 2;            drawImage(tileArray[drawTile], x, y);           if(drawObj) {               drawImage(objArray[drawObj-1], x, y - 16);           }        }    }}`

Sorry for no Java code, but I am think this is easy understand.

In here can draw isometric tile map with object's. One object only can take one tile, but how to make Object where use 4 tiles or more? Maybe can anyone share idea?

Sorry for my English language and sorry for newbie questions. Thanks!
Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

 « Reply #1 - Posted 2011-08-23 15:30:00 »

One way I've done this is to just fill the array with pointers all to the same object. The object needs to handle clearing all the array spaces when it moves or gets destroyed.

Looks to me like you're just using a true/false collision array that is separate from your entity (objArray) list, so why not just set multiple spaces and draw it wherever you want?

See my work:
OTC Software
counterp

Senior Devvie

Medals: 11

 « Reply #2 - Posted 2011-08-23 15:35:08 »

if that's the actual code you're using, I should point out this part

 1  2 `            x = (i-j) * tileH; // shouldn't it be tileW?            y = (i+j) * tileH / 2;`

and there's really a lot of ways to do this
Pages: [1]
 ignore  |  Print

You cannot reply to this message, because it is very, very old.

 Riven (30 views) 2015-07-27 16:38:00 Riven (16 views) 2015-07-27 15:35:20 Riven (20 views) 2015-07-27 12:26:13 Riven (10 views) 2015-07-27 12:23:39 BurntPizza (27 views) 2015-07-25 00:14:37 BurntPizza (39 views) 2015-07-24 22:06:39 BurntPizza (22 views) 2015-07-24 06:06:53 NoxInc (25 views) 2015-07-22 22:16:53 NoxInc (17 views) 2015-07-22 22:13:39 Jesse (39 views) 2015-07-22 03:10:36
 wessles 48x theagentd 45x basil_ 35x orangepascal 28x KaiHH 27x Riven 22x ags1 20x princec 18x mooman219 17x KudoDEV 13x bornander 12x klaus 11x Jesse 10x Zaneris 9x CelestialCreator 8x chrislo27 8x
 List of Learning Resourcesby gouessej2015-07-09 11:29:36How Do I Expand My Game?by bashfrog2015-06-14 11:34:43List of Learning Resources2015-05-31 05:37:30Intersection Methodsby Roquen2015-05-29 08:19:33List of Learning Resources2015-05-05 10:20:32How to: JGO Wikiby Mac702015-02-17 20:56:162D Dynamic Lighting2015-01-01 20:25:42How do I start Java Game Development?by gouessej2014-12-27 19:41:21
 java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org