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  Particle System  (Read 6834 times)
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Offline desertrock

Senior Newbie





« Posted 2003-11-04 22:18:01 »

hi all!

if you are interested you can check out my particle system:

http://www.netzkral.de/psys/psys.jnlp

it's currently only tested on my windows machine, so i  don't know if it will run on others. if it works and you are interested i can change my jnlp to deploy the linux/macos natives.
please download some preconfigured configurations and additional textures from:

http://www.netzkral.de/psys/resorce.zip

the app consists of a gui to modify attributes and is also capable of loading and saving configurations as well.

i'm planning to code an extensible plugin-system so that it's possible to assign plugins to each individual emitter/particle attributes.....

hopefully it works,
greetings,

holger
Offline DavidYazel

Junior Devvie




Java games rock!


« Reply #1 - Posted 2003-11-04 22:24:39 »

pardon my language....

but f**king awsome!

WOOOT!

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline desertrock

Senior Newbie





« Reply #2 - Posted 2003-11-04 22:26:11 »

thnx! glad that it works  Wink

regards,
holger
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cactushack76

Senior Newbie





« Reply #3 - Posted 2003-11-04 22:49:30 »

Hi, Just wanted to let you know that I get this error when trying to run this from Java Web Start on Linux:

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net.java.games.jogl.GLException: java.lang.ClassNotFoundException: net.java.games.jogl.impl.x11.X11GLContextFactory
      at net.java.games.jogl.impl.GLContextFactory.getFactory(GLContextFactory.java:76)
      at net.java.games.jogl.GLCanvas.<init>(GLCanvas.java:68)
      at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:117)
      at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:80)
      at com.xith3d.render.jogl.CanvasPeerImpl.<init>(Unknown Source)
      at com.xith3d.render.jogl.RenderPeerImpl.makeCanvas(Unknown Source)
      at de.netzkral.xith3d.particlesystem.ParticleSystem.<init>(Unknown Source)
      at de.netzkral.xith3d.particlesystem.ParticleSystem.main(Unknown Source)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
      at java.lang.reflect.Method.invoke(Method.java:324)
      at com.sun.javaws.Launcher.executeApplication(Launcher.java:739)
      at com.sun.javaws.Launcher.executeMainClass(Launcher.java:701)
      at com.sun.javaws.Launcher.continueLaunch(Launcher.java:584)
      at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:328)
      at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:166)
      at com.sun.javaws.Launcher.run(Launcher.java:134)
      at java.lang.Thread.run(Thread.java:534)
Caused by: java.lang.ClassNotFoundException: net.java.games.jogl.impl.x11.X11GLContextFactory
      at com.sun.jnlp.JNLPClassLoader$1.run(JNLPClassLoader.java:229)
      at java.security.AccessController.doPrivileged(Native Method)
      at com.sun.jnlp.JNLPClassLoader.findClass(JNLPClassLoader.java:218)
      at java.lang.ClassLoader.loadClass(ClassLoader.java:289)
      at java.lang.ClassLoader.loadClass(ClassLoader.java:235)
      at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)
      at java.lang.Class.forName0(Native Method)
      at java.lang.Class.forName(Class.java:141)
      at net.java.games.jogl.impl.GLContextFactory.getFactory(GLContextFactory.java:67)
      ... 18 more
Offline desertrock

Senior Newbie





« Reply #4 - Posted 2003-11-04 22:55:23 »

as i mentioned above, linux and macos are not  supported yet. i'm looking forward to fix this within the next days...
Offline shochu

Junior Devvie




Java games rock!


« Reply #5 - Posted 2003-11-04 22:56:45 »

That is awesome!  Are you going to be making the source available?
Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #6 - Posted 2003-11-04 23:16:05 »

OMG ALMOST IDENTICAL TO MINE Shocked
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #7 - Posted 2003-11-04 23:27:25 »

bummer I guess I will have to wait  Cry

Will.

Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #8 - Posted 2003-11-04 23:29:11 »



He he mine is running at 20000 polygons per frame Wink
It totally owns Java3D
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #9 - Posted 2003-11-04 23:47:32 »

Shocked

WOW

Will.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline aNt

Senior Devvie




AFK


« Reply #10 - Posted 2003-11-05 08:37:14 »

java.lang.NoClassDefFoundError: org/lwjgl/opengl/GL
     at java.lang.Class.getDeclaredMethods0(Native Method)
     at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
     at java.lang.Class.privateGetPublicMethods(Unknown Source)
     at java.lang.Class.privateGetPublicMethods(Unknown Source)
     at java.lang.Class.getMethod0(Unknown Source)
     at java.lang.Class.getMethod(Unknown Source)
     at de.netzkral.xith3d.particlesystem.reflect.MethodInvoker.setProperty(Unknown Source)
     at de.netzkral.xith3d.particlesystem.reflect.MethodInvoker.populateProperties(Unknown Source)
     at de.netzkral.xith3d.particlesystem.ParticleSystem.initResources(Unknown Source)
     at de.netzkral.xith3d.particlesystem.ParticleSystem.<init>(Unknown Source)
     at de.netzkral.xith3d.particlesystem.ParticleSystem.main(Unknown Source)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
     at java.lang.reflect.Method.invoke(Unknown Source)
     at com.sun.javaws.Launcher.executeApplication(Unknown Source)
     at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
     at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
     at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
     at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
     at com.sun.javaws.Launcher.run(Unknown Source)
     at java.lang.Thread.run(Unknown Source)

guess thats a downer Sad.
Offline Jens

Senior Devvie




Java for games!


« Reply #11 - Posted 2003-11-05 10:29:18 »

Quote
as i mentioned above, linux and macos are not  supported yet. i'm looking forward to fix this within the next days...


This doesn't stop it from working here. Grin (Debian GNU/Linux) It looks awesome!

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #12 - Posted 2003-11-05 10:51:19 »

works here too Linux (RH9) - nice Smiley

makes sense since all of those native libraries are in my classpath already.

Will.

Offline nib

Junior Newbie




Java games rock!


« Reply #13 - Posted 2003-11-05 14:01:27 »

its asking me for a userid/pword when I try to run your particle system. What am I doing wrong?
Offline desertrock

Senior Newbie





« Reply #14 - Posted 2003-11-05 18:07:53 »

hi!

i can't belive it. the webspace i'm currently having is only for about 2 mb  Grin
just tried to deploy linux/macos filez and got an 'diskquota exceeded' error  :-/
i think the next thing i'll do is to get me a better webspace. sorry no linux/macos for the next time...

Quote
java.lang.NoClassDefFoundError: org/lwjgl/opengl/GL

mmmhhh, strange. for sure, i've didn't deployed the lwjgl-jar. but i can't understand why this exception is thrown. i use jogl for rendering?!? anyway, i've made the errorreporting more verbose in the methodinvoker. can you please try again?

Quote
That is awesome!  Are you going to be making the source available?

i can post al link if you are interested. just give me a couple of days to bring some things in the right shape.

Quote
He he mine is running at 20000 polygons per frame Wink
It totally owns Java3D


looks cool! nice colors. are you planning to port this to xith3d?

Quote
its asking me for a userid/pword when I try to run your particle system. What am I doing wrong?


don't know. i can say it's not from my app. maybe  a webstart issue?

greetings,
holger
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #15 - Posted 2003-11-05 20:08:39 »

Quote
its asking me for a userid/pword when I try to run your particle system. What am I doing wrong?


What version of Java are you running?  Is it your browser that is asking for the username and password?  What browser?

Will.

Offline aNt

Senior Devvie




AFK


« Reply #16 - Posted 2003-11-05 20:30:00 »

same class not found action. i dont have lwgl installed anymore.. i using the jogl also Smiley

love to try it out mind Smiley
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #17 - Posted 2003-11-05 20:42:01 »

Quote

i can't belive it. the webspace i'm currently having is only for about 2 mb  Grin
just tried to deploy linux/macos filez and got an 'diskquota exceeded' error  :-/
i think the next thing i'll do is to get me a better webspace. sorry no linux/macos for the next time...


Do you need web space?

If you like I can give you 15MB (more if needed) if it is to be used for Xith3D related stuff.  Open source would be prefrable but not required.  Url can be: http://users.xith.org/desertrock/ (obviously it doesn't have to be 'desertrock').  Just email me will-at-omegadelta-dot-net if you're interested (same goes for anyone else).

Cheers,

Will.

Offline desertrock

Senior Newbie





« Reply #18 - Posted 2003-11-06 06:21:28 »

Quote
same class not found action. i dont have lwgl installed anymore.. i using the jogl also Smiley

love to try it out mind Smiley


did you get exactly the same exception or is there an additional errormessage like 'failed to invoke setter method ..... on class....'?

i'dont know why xith3d wants to use the lwjgl. is there some dependancy to lwjgl in special cases, even if one is using jogl?
Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #19 - Posted 2003-11-06 06:23:29 »

Quote


Do you need web space?

If you like I can give you 15MB (more if needed) if it is to be used for Xith3D related stuff.  Open source would be prefrable but not required.  Url can be: http://users.xith.org/desertrock/ (obviously it doesn't have to be 'desertrock').  Just email me will-at-omegadelta-dot-net if you're interested (same goes for anyone else).

Cheers,

Will.


/me needs some webspace to host all his open source JoGL, Xith3D and Java3D demos Smiley
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #20 - Posted 2003-11-06 22:35:31 »

Quote


/me needs some webspace to host all his open source JoGL, Xith3D and Java3D demos Smiley


Just email me with the username you want and it's yours.

The xith-tk still remains the best place however due to increased disk space and bandwidth availability (Sun is footing the bill) - it's great to see many loaders already there (https://xith-tk.dev.java.net/servlets/ProjectDocumentList)

Will.

Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #21 - Posted 2003-11-07 05:42:44 »

Quote


Just email me with the username you want and it's yours.

The xith-tk still remains the best place however due to increased disk space and bandwidth availability (Sun is footing the bill) - it's great to see many loaders already there (https://xith-tk.dev.java.net/servlets/ProjectDocumentList)

Will.


Hey I'm not seeing my MD3 loader there Huh
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #22 - Posted 2003-11-07 05:52:13 »

You'd have to have put it there Smiley

Kev

Offline Yuri Vl. Gushchin

Senior Devvie




Speak Java!


« Reply #23 - Posted 2003-11-07 06:03:29 »

Kev,

Do you have plans to commit your loaders to CVS on xith-tk? Would be really great!

Yuri

Yuri Vl. Gushchin
JProof Group
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #24 - Posted 2003-11-07 06:03:44 »

Hi
 You could also setup cvs access and check your source code in Smiley

Endolf

Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #25 - Posted 2003-11-07 06:52:40 »

/me has no clue on how to do the mandatory steps to submit any code  Huh
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #26 - Posted 2003-11-07 11:08:45 »

Sign up for a dev.java.net username - go to the xith-tk project page (http://xith-tk.dev.java.net/) join the project and request developer status.  Once approved you can add files to the file sharing and use the CVS resources if you like.

Will.

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #27 - Posted 2003-11-07 11:30:00 »

Hey,

I don't have any immediate plans to check in the source to java.net CVS. Currently I run a CVS locally which I maintain stuff in, which is slightly quicker and more reliable than java.net. However, the src is contained within the zip files if anyone wants to modify it and create a new version.

I'm more likely to commit it once I have a "baseline" code but I still finding bugs as I attempt to use the loaders in a game.

Hope this isn't too much a problem,

Kev

Offline desertrock

Senior Newbie





« Reply #28 - Posted 2003-11-07 17:48:45 »

hi!

will was so friendly to setup some webspace for me. now the linux/macos versions of jogl are in place.

http://users.xith.org/desertrock/particleforge/psys.jnlp

http://users.xith.org/desertrock/particleforge/resource.zip

greetings,
holger
Offline hawkwind

Junior Devvie




Java games rock!


« Reply #29 - Posted 2003-11-08 13:20:28 »

Youch...just spent 20 mins of my life watching this...wow
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