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  Getting a strange new error  (Read 3262 times)
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Offline Kakashi266

Junior Devvie





« Posted 2011-08-17 03:58:24 »

So I finally muddled through my code and fixed the problems caused by updating. But here's one that happens when I try to compile:

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Exception in thread "main" java.lang.UnsatisfiedLinkError: com.jogamp.common.jvm.JVMUtil.initialize(Ljava/nio/ByteBuffer;)Z
        at com.jogamp.common.jvm.JVMUtil.initialize(Native Method)
        at com.jogamp.common.jvm.JVMUtil.<clinit>(JVMUtil.java:59)
        at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1145)
        at javax.media.opengl.awt.GLCanvas.<init>(GLCanvas.java:232)
        at javax.media.opengl.awt.GLCanvas.<init>(GLCanvas.java:182)
        at javax.media.opengl.awt.GLCanvas.<init>(GLCanvas.java:172)
        at Engine.Engine.<init>(Engine.java:93)
        at Engine.Engine.main(Engine.java:87)
Java Result: 1


I have... no idea.

Offline counterp

Senior Devvie


Medals: 11



« Reply #1 - Posted 2011-08-17 04:07:34 »

set path for native lib
Offline Kakashi266

Junior Devvie





« Reply #2 - Posted 2011-08-17 04:15:22 »

Yeah after further reading I realized that too. I thought I had set it.

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Offline Kakashi266

Junior Devvie





« Reply #3 - Posted 2011-08-17 04:32:03 »

Alright I definitely set the native path, and my game definitely still does not work.

Offline counterp

Senior Devvie


Medals: 11



« Reply #4 - Posted 2011-08-17 04:46:56 »

You sure the path is correct? Or that you have the right libraries? Try an absolute path if you aren't to test if that's the issue C:/my/native/libs/windows
Offline Kakashi266

Junior Devvie





« Reply #5 - Posted 2011-08-17 05:07:05 »

I did use an absolute path. Did nothing.

Offline cylab

JGO Ninja


Medals: 55



« Reply #6 - Posted 2011-08-17 07:57:36 »

Seems you have a version mismatch between the jogl/jogamp jars and dlls. Try to update all files again with the latest version.

Mathias - I Know What [you] Did Last Summer!
Offline Kakashi266

Junior Devvie





« Reply #7 - Posted 2011-08-17 14:33:55 »

Well I slept on the problem, and then just now I fixed it. The first time I installed OpenGL it was using an automatic plug-in. So naturally, doing it manually, I forgot the gluegen part. Then, I realized that Netbeans itself had the native library path set in it's config from the plug-in. So rather than mess with that, I just said, "Screw it," and replaced the old natives in that directory with the new one. Slapped f6, and my game popped up in all its updated glory. Thanks for the help, guys!

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