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  State of Profit  (Read 45875 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #360 - Posted 2011-11-14 14:13:30 »

Just tested on the intel card : it was all black with red trees... I don't know if it was intended with the night/day.

I will take a look again later.

Later  Wink :
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High quality: true
OpenGL renderer: Intel Eaglelake
OpenGL vendor: Intel
OpenGL version: 2.0.0 - Build 7.15.10.4977
VBO extension: true
3 - ERROR: 0:32: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:34: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)


Bad boy !!! You should use float / float !!! Booo, Intel card doesn't know how to divide a float by an int !
Online Mike

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« Reply #361 - Posted 2011-11-14 19:27:28 »

Thanks, I'll have a look at it Smiley

If the game is trying to use shaders and fails the game will indeed be really weird. If you go to options and choose low quality you'll turn off the shaders.

I'll fix the issue in the next update though, thanks for testing it on another computer Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline ra4king

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« Reply #362 - Posted 2011-11-15 00:33:57 »

Bad boy !!! You should use float / float !!! Booo, Intel card doesn't know how to divide a float by an int !
FAAAAAIL by Intel *facepalm* Shocked

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Online Mike

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« Reply #363 - Posted 2011-11-15 00:39:28 »

My gfx card just threw a warning (which I missed...). It is fixed and uploaded now Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline sproingie

JGO Kernel


Medals: 202



« Reply #364 - Posted 2011-11-15 03:00:29 »

GLSL spec says int has an implicit conversion to float.  I wonder if the const qualifier is freaking it out?
Offline TheCodingUniverse

Senior Newbie





« Reply #365 - Posted 2011-11-15 08:40:16 »

Offtopic: Are you Dutch?
Ontopic: This game looks amazing, what a pain it must have been making it.

Oskar Veerhoek, founder of TheCodingUniverse.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #366 - Posted 2011-11-15 08:54:06 »

Ok no more error with the shader. But depending on the position on the map, ground is green or red. Seems like there is something that my Intel don't like with your texture binding.
Online Mike

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« Reply #367 - Posted 2011-11-15 10:01:33 »

GLSL spec says int has an implicit conversion to float.  I wonder if the const qualifier is freaking it out?

It was easy enough to fix though, just me being sloppy Smiley

Offtopic: Are you Dutch?

I'm Swedish, but I live in the Netherlands for the past 8 years, is it that obvious? Smiley

Ontopic: This game looks amazing, what a pain it must have been making it.

Thanks Smiley The biggest problem with making it was to keep the motivation up when the most difficult parts were over (like creating my own 3d engine) but it still wasn't good enough to play. When I log in nowadays and see that there are 6-7 people online it's much easier to find the motivation Smiley

Ok no more error with the shader. But depending on the position on the map, ground is green or red. Seems like there is something that my Intel don't like with your texture binding.

Red? The only thing that is red are the buses I think, no idea where that could come from...

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #368 - Posted 2011-11-30 00:35:44 »

Quick update: Today I reached a milestone I've been aiming for for a very long time. I added an end game element for people with a ton of money (who want to earn even more Smiley ):

(I made the model myself using Blender, it was fun to learn some basic things and I'll definitely have use of it again in the future Smiley )

Next up are some suggestions from the community and then I'm going to focus on cartels to start some of the team work elements.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #369 - Posted 2011-12-05 08:45:46 »

With the lastest update and the IntelCard :
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High quality: false
OpenGL renderer: GDI Generic
OpenGL vendor: Microsoft Corporation
OpenGL version: 1.1.0
VBO extension: false
java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
   at org.lwjgl.opengl.ARBBufferObject.glGenBuffersARB(ARBBufferObject.java:69)
   at com.stateofprofit.client.o.f.Z(VBOHandler.java:101)
   at com.stateofprofit.client.o.f.bA(VBOHandler.java:131)
   at com.stateofprofit.client.o.d.loop(OpenGL.java:190)
   at com.stateofprofit.client.o.d.execute(OpenGL.java:1309)
   at com.stateofprofit.client.Main$b.run(Main.java:542)
java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
   at org.lwjgl.opengl.ARBBufferObject.glGenBuffersARB(ARBBufferObject.java:69)
   at com.stateofprofit.client.o.f.Z(VBOHandler.java:101)
   at com.stateofprofit.client.o.f.bA(VBOHandler.java:131)
   at com.stateofprofit.client.o.d.loop(OpenGL.java:190)
   at com.stateofprofit.client.o.d.execute(OpenGL.java:1309)
   at com.stateofprofit.client.Main$b.run(Main.java:542)
java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
   at org.lwjgl.opengl.ARBBufferObject.glGenBuffersARB(ARBBufferObject.java:69)
   at com.stateofprofit.client.o.f.Z(VBOHandler.java:101)
   at com.stateofprofit.client.o.f.bA(VBOHandler.java:131)
   at com.stateofprofit.client.o.d.loop(OpenGL.java:190)
   at com.stateofprofit.client.o.d.execute(OpenGL.java:1309)
   at com.stateofprofit.client.Main$b.run(Main.java:542)
...
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Online Mike

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« Reply #370 - Posted 2011-12-05 09:52:50 »

You might want to install some graphics card drivers on there as it currently is using the windows drivers (yuck!). The game requires VBO's to work which isn't supported by the drivers.

I might look into legacy drawing if VBO's aren't present but I won't prioritize that for quite some time.

Thanks for testing it bonbon Smiley Tonight (?) an update is coming out which will fix most issues with vehicles on bigger accounts Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #371 - Posted 2011-12-05 14:11:56 »

You might want to install some graphics card drivers on there as it currently is using the windows drivers (yuck!). The game requires VBO's to work which isn't supported by the drivers.

I might look into legacy drawing if VBO's aren't present but I won't prioritize that for quite some time.

Thanks for testing it bonbon Smiley Tonight (?) an update is coming out which will fix most issues with vehicles on bigger accounts Smiley

Mike

I DO make VBO and FBO works with this driver. I use ARBVertexBufferObject and not ARBBufferObject though.
Online Mike

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« Reply #372 - Posted 2011-12-05 15:47:42 »

ARBVertexBufferObject and ARBBufferObject go hand in hand Smiley

Your driver returns that GLContext.getCapabilities().GL_ARB_vertex_buffer_object isn't supported so I doubt it works in other applications in  the same environment. Did you maybe run it in safe mode or over remote desktop connection or something?

If it works using another application then my only conclusion is a bug in lwjgl where it takes the wrong driver, but I doubt it (sorry for doubting you instead!)

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #373 - Posted 2011-12-05 15:52:19 »

ARBVertexBufferObject and ARBBufferObject go hand in hand Smiley

Your driver returns that GLContext.getCapabilities().GL_ARB_vertex_buffer_object isn't supported so I doubt it works in other applications in  the same environment. Did you maybe run it in safe mode or over remote desktop connection or something?

If it works using another application then my only conclusion is a bug in lwjgl where it takes the wrong driver, but I doubt it (sorry for doubting you instead!)

Mike

I use LWGL (2.7.1) but it is true that I don't check the capability before using ARBVertexBufferObject. I should write a quick run test. Nothing special in my environnement (basic Window XP in a user session).

Edit :
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VBO : true
VBO Creating : 1
VBO : true
VBO Creating : 2
VBO : true
VBO Creating : 3
VBO : true
VBO Creating : 4
VBO : true
VBO Creating : 5
VBO : true
VBO Creating : 6
VBO : true
VBO Creating : 7
VBO : true
VBO Creating : 8
VBO : true
VBO Creating : 9
VBO : true
VBO Creating : 10
FBO : Creating texture 2048,1024


With :
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   System.out.println("VBO : "+GLContext.getCapabilities().GL_ARB_vertex_buffer_object);

   Utils.id.rewind();
   ARBVertexBufferObject.glGenBuffersARB(Utils.id);
   id = Utils.id.get(0);
   
   System.out.println("VBO Creating : "+id);


It does display my sprites properly.
The only difference is that I use an application and not an applet.
Online Mike

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« Reply #374 - Posted 2011-12-05 18:35:10 »

Can someone with lots of applet/lwjgl knowledge help out here? Smiley What is the reason why (on the same version of lwjgl) an application would get the correct driver and an applet wouldn't?

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline kappa
« League of Dukes »

JGO Kernel


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Projects: 15


★★★★★


« Reply #375 - Posted 2011-12-05 18:53:36 »

Can someone with lots of applet/lwjgl knowledge help out here? Smiley What is the reason why (on the same version of lwjgl) an application would get the correct driver and an applet wouldn't?

Mike

If I was to guess, I'd say that for the application you are not using AWT and for the applet you are. AWT has its own hardware accelerated pipeline which on crappy drivers causes all sorts of issues as the same application requires two hardware accelerated pipelines (for LWJGL and AWT). Have you tried disabling all hardware acceleration for AWT?

This can be done using the following applet tag
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<param name="java_arguments" value="-Dsun.java2d.noddraw=true -Dsun.awt.noerasebackground=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false">
Online Mike

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« Reply #376 - Posted 2011-12-05 21:20:23 »

Hi Kappa Smiley

My tag currently looks like this:
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<param name="java_arguments" value="-Dsun.awt.noerasebackground=true -Dsun.java2d.noddraw=true -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false -Dsun.java2d.d3d=false -Xms512M -Xmx1024M">


Except for the order and the xms/xmx it looks the same.

Seeing as it seems to work for everyone else (close to 200 accounts) I don't think it's something that I did totally wrong (but who knows Wink )

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #377 - Posted 2011-12-07 23:57:41 »

Any other idea about the difference between lwjgl applet and application someone? Kappa, the lord of all things lwjgl applet? Smiley

Also, be aware of using Display.setVSyncEnabled(true); unless you know what you're doing (I clearly don't) Smiley When I removed that line and only do a Display.sync my gfx drivers got a lot happier and my cpu usage dropped with like 75%

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #378 - Posted 2011-12-24 11:06:10 »

Doesn't seem like it ;-)

Also, there has been an issue with creating account for the last month, someone (finally) reported it on the forum so it's fixed. If you gave up due to not being able to create you're welcome to try again Smiley

Merry Christmas!

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #379 - Posted 2012-01-06 00:23:55 »

I'm currently busy with a big update and a reset to alpha version 1.4 (aka, the Riven reset Wink).
The highlights of the reset are:
A set number of inhabitants in the world, no more infinitely growing cities and instead you need to compete for the inhabitants with the other players if you want cities to grow where you have a lot of influence.
A vehicle routing system, create routes that pass several cities and change your whole transportation business in a few clicks instead of changing each vehicle individually.
A passenger demand system, passengers now have own will and a desire to go to a specific city instead of only going where you want them to go.
A new formula for generating the map, the lighter areas being elevated land and the grey dots being cities.



I will post when the game is reset for the ones that want to try it out with the new functionality and on a clean sheet.

Kind regards,
Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline cheekymonk3y

Senior Newbie





« Reply #380 - Posted 2012-03-08 22:24:45 »

I don't know if it's already been suggested but you should move the folder C:\Users\Name\StateOfProfit to C:\Users\Name\Documents\My Games\StateOfProfit.

It's an often looked over feature. I think only one game I've played in the past two years (Skyrim) has done this.

Offline ra4king

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« Reply #381 - Posted 2012-03-08 23:14:05 »

No C:\Users\<username>\Saved Games\State Of Profit\ is a better folder Wink

Offline sproingie

JGO Kernel


Medals: 202



« Reply #382 - Posted 2012-03-08 23:24:36 »

C:\Users\<username>\AppData\Roaming\State Of Profit\Saved Games

But may FSM strike you down with his noodly appendage you if you use that path directly.  You either use System.getenv("APPDATA") or if you really want to do it properly, use the JNA code in http://stackoverflow.com/questions/585534/what-is-the-best-way-to-find-the-users-home-directory-in-java

Online Mike

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« Reply #383 - Posted 2012-03-09 11:39:31 »

Thanks for the tip, I thought about it once or so but then left it behind. I'll change it to System.getenv("APPDATA") Smiley

I need to program something that I know exactly how to program... Doing that is so boring that I didn't touch it for almost a month, shame on me!

Kind regards,
Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #384 - Posted 2012-03-09 11:41:37 »

Also, what is the default sorting on the showcase topic? The last post was made in this thread but I need to sort it manually on last post to see it on top...?

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Riven
« League of Dukes »

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Hand over your head.


« Reply #385 - Posted 2012-03-09 12:10:07 »

Also, what is the default sorting on the showcase topic? The last post was made in this thread but I need to sort it manually on last post to see it on top...?
The Showcase and Featured boards are now by default sorted by publish date. These boards are not really forums in the general sense: they are a catalog of games, mainly a showcase for casual visitors; highlighting what the community is capable of. Each game deserves the same amount of exposure to the public. This is fair to the developers, that would otherwise see their hard work piled under a few active threads.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Online Mike

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« Reply #386 - Posted 2012-03-09 12:20:22 »

Maybe add a column that says Publish date then so it makes sense Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #387 - Posted 2012-07-22 15:11:05 »

Sorry for bumping my own thread but I just wanted to let everyone know that Alpha version 1.4 of State of Profit will be live tomorrow and the world will be reset at about 20.00CET. It might be a bit later if we find some last minute big bugs but that isn't very likely at this point in time as we've been testing the game for more than a week.

I'm planning to make a youtube movie of the new version and I'll post it here once it's finished.

This is a complete list of changes for this update:

New:
Routes! Instead of having to give a start and end station to each vehicle you now create routes and assign vehicles to it, here is a quick break down (an introduction video will follow somewhere around the release of alpha version 1.4):
  • You can create several routes and you can easily distinguish between routes for buses, trucks and airplanes
  • Each route has a number of halts, you can now have a vehicle go inbetween more than two stations!
  • Each halt has the option of full load or quick load, you no longer need to change the load type on each vehicle
  • You can rearrange and/or remove the halts easily. Changing the routes around can make the vehicles on the route a bit confused, fix coming at a later stage
  • Each route has a name that you can set yourself
  • Each route has a number of vehicles, you can quickly add and remove vehicles to a route
  • Vehicles that are removed from a route is added into storage, vehicles in storage can be sold or added to a route
  • You can choose which halt of the route that vehicles should appear at when added
  • Routes have two settings, go from halt A to B to C to D and then restart at halt A (A->B->C->D->A), or you can have it go back the same path (so A->B->C->D->C->B->A)
  • Routes have a goto button (or you can right click the route in the list like all other lists) which brings you to the map with the route highlighted so you easily can visualize it
Vehicles now only pick up passengers going to the stations until it passes the current station again, for example, if a vehicle travels along the route A->B->C->D->C->B->A and it reaches the third station (C) it will only pick up passengers wanting to go to station D, seeing as it then will come back to itself and be able to pick up the passengers going to A and B
Demand! People no longer go wherever you tell them to, instead they are the ones telling you where they want to go! Passengers don't have a need to travel inside the city, they always want to go to another city
In the city window you can now see how many passengers the city is supplying each day, hovering over it (clicking is coming) splits it up per city where people want to go
In the station window you can now see how many passengers are waiting per destination city by hovering over (clicking is coming) the number of passengers waiting
You can now click on a city on the overview map to see where people in that city wants to travel. The more the people, the thicker the line to the other city
Happiness is displayed in the city window
You can sort the city list on happiness
There is a new analysis called "City happiness analysis" where you can see how happy people are with the different sections: transportation, food and housing as well as how many people came/left during midnight
People now have a specific demand to go to, from and between airports
You can now click on airports on the overview map to get a visualization of where the passengers want to go
When adjusting land you will see how much it will cost to alter the land before doing it
Bringing a lot of logs to a city now increases your reputation
Cities now take logs out of the warehouse each day even though there is no need to build or upgrade a house
You can see the water depth on the zoomed out map
Cities only grow a little bit each day from birth, instead most inhabitants move in-between cities based upon happiness and distance
Trucks can now hold several type of goods, for example pick some lumber and food up and then sell it all at once in a warehouse (it is not yet possible to tell the route to skip the farm if the truck has no space)
There are now different maintenance costs, vehicles in storage only pay 25% of the maintenance cost, vehicles on stations only pay 50% of the maintenance cost, when driving the cost for gas is deducted from the profit when the vehicle arrives at its destination, this gives some interesting tactics around quick load vs full load

Modified:
Moved the data stored on the user's computer to a less "in your face" place
Station windows now also state what kind of station it is (i.e bus station, farm, warehouse)
When building a farm/lumber mill/airport the cursor resets to the move cursor so you don't accidentally build another
Increased the income for airplanes and passengers to align it with the demand system
Upgraded to the newest version of LWJGL
Improved the algorithm to spread vehicles out after a server restart
Due to the limited number of people in the world, cities upgrade to better houses earlier
When adjusting lots of land at once the game will first check if you have enough money to alter everything before allowing the action instead of altering a bit and then stopping
Improved the speed five fold of loading in new land when scrolling around (not when zooming in from the map)
Improved the layout of the snow to be less repetitive
Added some random discoloring of the ground to make it look less repetitive (only on high quality)
In the vehicle list on the stations it now shows the route used instead of the other station
The map now consists of continents instead of a big mass with only a little water
Water is now deeper the further away it is from the coast
The cities now have different sizes from the beginning instead of all being of the same size
Cities are more likely to be in clusters than completely random
There are fewer cities on the map
There are now mountain areas instead of only slowly raising land
Higher land is more likely to appear further away from water instead of being completely random
Cities are less likely to appear in mountainous areas
Cities are more likely to appear closer to water
Lumber mills now produce logs twice as quick
Lumber mills can now store four times as many logs
City warehouses can now store twice as many logs
Houses now cost twice as many logs
Logs now sell for half as much money
City growth analysis has been removed
If a city cannot grow in area they start growing in height (if for example on a small island or if someone is trying to hinder the growth
It is now four times as expensive to alter land
Altering land that is under sea level is now more expensive the deeper the water. Adjusting one square above land is 4.000, with one water depth 8.000, 2 depth 16.000, 3 depth 60.000, 4 depth 400.000, 5 depth 20.000.000
When pressing "Enter" to type in chat the chat window is focused
Spreading out vehicles when the server restarts has been improved to take loading time into account

Bugs:
When building a farm/lumber mill it is visible on the industries window without reopening it
Fixed a bug where vehicles could refuse to leave a station and hold up the rest of the vehicles
You can no longer accidentally click on (invisible) cities/stations while on the map
Fixed an issue where there could be missing land when scrolling around as well as artifacts when changing a lot of land at once
Fixed an issue where there was a max networth of about 2 billion
Fixed an issue where trying to open up a warehouse window that is far away from the viewport didn't work
Buying lumber mills wouldn't show up as an expense on the economy overview page
Number of vehicles using a station wouldn't always be correct if you changed the start/end station a lot
Fixed a bug where some Intel graphics cards gave a red/yellow world when looking at vehicles

Happy playing Smiley
Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #388 - Posted 2012-07-23 20:57:11 »

Version 1.4 is online! Smiley

Here is a movie with some of the changes:
<a href="http://www.youtube.com/v/RDW2FpxPpOw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RDW2FpxPpOw?version=3&amp;hl=en_US&amp;start=</a>

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Mike

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« Reply #389 - Posted 2012-08-11 12:20:46 »

In the last 3 weeks since the previous post there has been 71 new features/changes/bug fixes implemented. If you logged in just after version 1.4 was launched you should have a look again as the experience is a lot smoother.

Also, 650 registered accounts and growing! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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Riven (11 views)
2014-07-29 18:09:19

Riven (8 views)
2014-07-29 18:08:52

Dwinin (9 views)
2014-07-29 10:59:34

E.R. Fleming (25 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (39 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
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