First one is the same as yesterday and will be part of the update tonight. The second one is fixed, thanks

While I'm writing anyway I'll put down what changed since my last update post (1 month ago) including the updates for tonight. The latest changes can always be found on the game forum.
New:You can now paste in the chat using ctrl-v
The menu is now easily visible and accessible
There is a new button on the menu to close all open windows
You can now drag a big area to flatten using the land adjust tool, be aware that it can be quite expensive to remove a mountain

Cities grow in height, bigger cities get bigger houses and the more central the bigger houses
If you send a message to someone who is offline they will get it the next time they are online, even if the server restarts inbetween
There is a new chat command: /me, it needs to be followed by a text, for example "/me is hungry" (without quotes)
You can now send private messages using the chat! To send a message type /t or /tell or /w or /whisper and then the person's name and then the message, for example "/t Mike hello!" (without quotes). If you don't have anything written in the chat box you can click on a message someone wrote or their name on their station window to auto fill the chat box. You cannot send offline messages or close tabs yet and the offline message still needs work
On the vehicle list window there are now tabs to display all vehicles, only buses or only trucks
On the city list window there are now tabs to display all cities or only the ones where you have a reputation
The server admin can set a server message that will be visible in the chat window when logging in
Chat! You can now chat with people online, you can find chat under the menu or by clicking enter when the game is focused
A new farm research is available that will allow you to increase the number of fields on your farm
Farms now cost maintenance
Farm and truck research! Truck researches are capacity (max size) and speed. The following farm researches has been added:
Fertilize and irrigation (+20% food production)
Breeding (+4% added to city warehouse stock)
Plant protection (+4% income)
Crop rotation (+4% income and +4% added to city warehouse stock)
Modified:Your own chat messages show up in white
Rankings now also count farms and research into networth and it is calculated once every hour in game time
Removed the option to play with a small window due to size restrictions with the new menu
If the chat window is in the bottom of the screen (default position) when switching to fullscreen the window stays in the bottom
Changed some colors around for the windows to make the game less green
When setting the destination of a vehicle, only the labels which you can select will be displayed (thanks for the great suggestion Wodido

)
When pulling a straight road to a city the houses don't follow it without making intersections
The increase in food income research got lowered from 5% to 4%
The increase in food filling research got increased from 5% to 6%
If you have a chat window open with someone that logs in/out it is also visible on that window and not only under "Global"
You can now close chat tabs
On the chat window there are now up to 5 tabs visible instead of 3
The active tab is now less bright to not stand out as much
When you change tab the text field will stay active so you can keep on typing
You can change tab by typing /global or /t [user] if you don't want to click on the tab
Typing a command that doesn't exist gives a response message
When typing to a person that is offline the text returned is improved
When the game doesn't have focus the cursor in the input box isn't blinking anymore
Vehicles now drive half as quick when going down hill and a quarter as quick (instead of half) when going up
The city list window stays open when on the map, clicking on a city centers the map on that city
Changed the text to add more fields to a farm to not cause any doubt on what it does
Changing destination when a vehicle is stopped starts it again
The time necessary to display, update and sort lists (cities, stations, vehicles and chat) is now more than 100 times quicker
All new players start with 5 research points. The existing users has received 5 extra points
Bus stations now has a base capacity of 150 more to help out for new players who doesn't spread out the buses evenly
There is a new formula for station maintenance that will increase the speed for new players who like expanding in the beginning
The chat window is now visible when viewing the map
The chat window is now open when you start the game
Changed the formulas for food prices, food eaten by the cities and how it influences growth
When zoomed in on the map you can see the names of the cities
With every server restart the vehicles going inbetween two stations now spread out evenly along the road instead of all starting at the start station. One vehicle will appear at the start station, one at the end station, half of the rest will be spread out on the way to the start station and the other half on the way to the end station
Farm land is now visible on the map instead of only the farm warehouse
City warehouses now show up on the map in purple
The texts in the window for warehouses and farms now correctly states warehouse or farm instead of station
Tweaked the bus income formula to give less income and cost less maintenance
Lowered the initial maintenance cost on farms to give new players a better income
Other people's stations and farms are visible on the map
Changed the position that the hand icon clicks with, it no longer clicks with the finger tips but the center of the hand (less clicking on the wrong place)
Increased the importance of food in regards to city growth
When building a farm the square where the warehouse will come is now highlighted
Changed the bus income/maintenance formula to scale better with research
Lowered the font size on texts in the browser part
Combined the statistic for buying/selling vehicles and infrastructure/trees
The farm researches that gave 4% bonuses now give 5%
Upgrades to food profit is now visible in the price on the city screen
Shortened the names of bus stations/farms to only contain the city name and direction
Increased the area of where a station is called "central" by one square in each direction
The name of the "other" station is now displayed in the vehicle list on the station window
On the research screen you can now see how far you are on researching your next point (updated when logged in and every 5%)
Lowered maintenance increase from vehicle upgrades with 25% to make upgrades more worth it
When building roads the map updates right away to display your road
Trucks are now yellow to be able to see the difference between trucks and buses without having to zoom in
Vehicles that cannot find a path can now be stopped and either sold or change the "other" station
Bugs:Fixed a locking of the server that happened when two people crashed at the same time
Fixed a bug in the chat when backspace wouldn't remove the text and the client might crash
Fixed the houses shimmering when zoomed out and moving the viewport around
Fixed a bug where it wouldn't be possible to change a vehicle's destination
Fixed a bug where it wasn't possible to go to full screen
You can now move the chat window while on the map
When a research costs 0 money you can still upgrade it if you are negative on money
Both *s around /me chat messages came on one line, even when the message was over several lines
Open windows now get updated even if the mouse is outside the game area
Mac Lion got a white screen when starting the game
Fixed a bug where you couldn't remove your own road when you were negative in money
You can now scroll in the chat window when you're on the map
Fixed a bug where cities would grow quicker and quicker the longer the server had gone without a restart
If you had been in full screen and switch over to windowed mode some windows you had open could end up outside of what you could see
Fixed a bug where the chat window would scroll when busy reading through old messages
Fixed a bug where the chat window would jump to the top or bottom when getting a message at the same time as posting one
Fixed a bug that could make it impossible to get the email registration for the forum
Fixed a bug where extra farm fields doesn't make food
Fixed a bug where the chat window wouldn't display new messages after the chat reached 500 lines
Fixed a bug where the chat would jump to the top of the chat window when sending a message
Fixed a bug where vehicles would appear at the middle of the roads instead of at intersections
Fixed a bug where cities would remove player roads even if they don't have to
Fixed a bug where vehicles would not drive all the way into stations but get stuck half inside
Fixed a bug where vehicles would not be able to drive on because they're waiting for an invisible vehicle that's standing still
Fixed a bug where you could loose your invested research and the points used when you invested close before the server restarted
Fixed a bug where two stations could get the same name, the server now decides the station name so it might take a few seconds between station popping up and name appearing
Fixed a bug where you accidentally would send the vehicle to the wrong station by clicking on a station window when there is a station label underneath
You can zoom in/out even if the mouse is over a station or city label
Fixed a bug where the game time would run out of sync if the game was open for a long time
Fixed a bug where the money would be displayed twice on top of each other when getting money at the same time as paying
When logged in during a day-change the research update to station size showed twice as high
Fixed a bug where you sometimes couldn't adjust land anymore after it failed once
The server clock was running a bit slower than the client showed, the server clock is now correct
Vehicles that couldn't find a path showed up on the wrong station when logging out and logging in again
Fixed a bug where a city could build a house on its own road
Fixed a bug where a city would remove a player's unused road even though they have room to grow otherways
Server sometimes overruled the client when adjusting land, could also cause issues with auto leveling land when building roads/bridges/tunnels
Adjusting land height could sometimes cause "spikes" in the land
Mike