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  JPCT graphical capabilities?  (Read 2947 times)
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Offline HighFlyCoder

Senior Newbie

« Posted 2011-07-20 18:41:26 »

I was just curious, i really like the engine, but all the scenes it shows off are very...1995 esque, does anyone have some stuff made with JPCT that is, pretty?
Offline EgonOlsen
« Reply #1 - Posted 2011-07-20 19:01:29 »

Have you had a look at the projects page ( I'm sorry that the examples and stuff look dated, but i'm in no way an artist... Sad

Offline HighFlyCoder

Senior Newbie

« Reply #2 - Posted 2011-07-20 19:20:03 »

We should get you some good modelers so we can slap up a modern looking example Smiley i never saw those before, but most of them still have, that look. I remember awhile back seeing some kind of indoor level with blue lights that looks very, good
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Offline EgonOlsen
« Reply #3 - Posted 2011-07-20 19:27:28 »

That's part of the "advanced example" and can be downloaded from the download page. It's a simple Quake3 level though. I just choosed that one, because it doesn't make use of ID software's textures.

Offline static_flashlight

Senior Newbie

Software Engineer

« Reply #4 - Posted 2011-07-20 23:30:48 »

Reminds me of a 5th gen game console game (N64, .ect).  I'm digging it, wish there were more games of that graphical level in the market Tongue
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