Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Lightweight, fast collision detection for Server  (Read 1143 times)
0 Members and 1 Guest are viewing this topic.
Offline Sparkky

Junior Newbie





« Posted 2011-07-19 02:40:49 »

I'm currently migrating our game server to Java, and  I had a really clean library using Quad trees to keep collisions minimized.
I'm looking for a simple Java solution, the main problem being that the game is based on a tile map, so options like jBox2D, I assume, would get bogged down with so many little objects.
Any suggestions.
I could be wrong about jBox2D if it has some option to simplify the calls on stationary objects, but I havent touched anything box2D related since the AS3 port many years back.
Offline namrog84

JGO Knight


Medals: 23
Projects: 2


Keep programming!


« Reply #1 - Posted 2011-07-19 03:47:35 »

When you say "many" could you perhaps be more specific?  are we talking dozens? hundreds? thousands? tens of thousands?

Also, what type of collisions objects? are they all rectangle? do they rotate?

What do you want to have happen when they collide? not move through objects? die? or have bounce/physics/reactions?

"Experience is what you get when you did not get what you wanted"
Offline Sparkky

Junior Newbie





« Reply #2 - Posted 2011-07-20 04:34:58 »

Well the maps are 600 by 480... so about 290,000 tiles worst case, but in general probably about 100k solid tiles.
All same size, square, not rotation, just need to check collision and if possible solve the collision with objects. There will be moving objects to collide with the tiles, they don't rotate but are various sizes.

The engines all in place, the previous server ran off action script, so we're hoping to gain a lot of performance gain switching to Java.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (33 views)
2013-05-17 21:29:12

alaslipknot (42 views)
2013-05-16 21:24:48

gouessej (72 views)
2013-05-16 00:53:38

gouessej (71 views)
2013-05-16 00:17:58

theagentd (79 views)
2013-05-15 15:01:13

theagentd (74 views)
2013-05-15 15:00:54

StreetDoggy (114 views)
2013-05-14 15:56:26

kutucuk (138 views)
2013-05-12 17:10:36

kutucuk (138 views)
2013-05-12 15:36:09

UnluckyDevil (146 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 20 queries.