Sorry for my bad english skills
I started making tile based side scrolling game couple days ago. I started with character control because I wanted to make it good as possible because its have been flaw on my games always. :>
So now I want to make map which scrolls horizontally and vertically.
First of all is it the best way to do this, by using tiles ?
if so, I have couple questions.
I started by making 2 dimension array which contains 0 = walkable and 1 = not.
should I make another array which only contains tiles on screen? and couple rows and columns outside screen. Then just update array when moving on.
or can I just make big map and move everything on screen?
or what is the best way to keep good performance?
and what about collision? should I just make rectangle for objects and use intersects? and only test it for tiles that are close to player.
What about graphics.. should I use same tiles as graphics which I'm using for collision or make another layer for graphics ? also I'm interested how hills can be done.
also I would like to hear if you have good techniques for tile based game or some good links where I can get more information.