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  Fastest method of referencing all pixels in a line?  (Read 1834 times)
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Offline counterp

Senior Member


Medals: 11



« Posted 2011-07-15 19:31:00 »

Currently, to find all pixels in a line I am using Bresenham's line algorithm. I converted the method from pseudo-code (on wikipedia) to java, but it's rather slow. Here is the code:

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   private void getPixelsInLine(int x0, int y0, int x1, int y1) {
      boolean steep = Math.abs(y1 - y0) > Math.abs(x1 - x0);
      if (steep) {
         int tmp = x0;
         x0 = y0;
         y0 = tmp;
         tmp = x1;
         x1 = y1;
         y1 = tmp;
      }
      if (x0 > x1) {
         int tmp = x0;
         x0 = x1;
         x1 = tmp;
         tmp = y0;
         y0 = y1;
         y1 = tmp;
      }
      int deltax = x1 - x0;
      int deltay = Math.abs(y1 - y0);
      int error = deltax / 2;
      int ystep = -1;
      int y = y0;
      if (y0 < y1)
         ystep = 1;
      for (int x = x0; x <= x1; x++) {
         if (steep)
            mark(y, x);
         else
            mark(x, y);
         error -= deltay;
         if (error < 0) {
            y += ystep;
            error += deltax;
         }
      }
   }


I was wondering if there is a faster method of obtaining all pixels in a line/better implementation?
Offline avm1979
« Reply #1 - Posted 2011-07-15 21:22:10 »

That should be very fast. Fast enough that you could do it thousands of times a second and not worry about at all.

Unless you're doing something hideously slow in the "mark" function. If this were actually slow, that's where I'd look...

Offline Roquen

JGO Ninja


Medals: 66



« Reply #2 - Posted 2011-07-15 22:00:07 »

You're leaving out the most important piece of information: what do you really want to do?
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Offline counterp

Senior Member


Medals: 11



« Reply #3 - Posted 2011-07-16 01:47:35 »

yes it is fast, it seems the problem is linked to the other thread I posted (with the images)
Offline pitbuller
« Reply #4 - Posted 2011-07-16 11:02:34 »

int error = deltax / 2;

Could be:

int error = deltax >>1;



I have allways thinked do Java found these kind of bit shift optimizations automatically?
Offline Roquen

JGO Ninja


Medals: 66



« Reply #5 - Posted 2011-07-16 11:44:54 »

Not the same if negative.
Offline zoto

Senior Member


Medals: 4



« Reply #6 - Posted 2011-07-17 01:27:24 »

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int error = deltax >>>1;

http://en.wikipedia.org/wiki/Arithmetic_shift
http://en.wikipedia.org/wiki/Logical_shift
Offline counterp

Senior Member


Medals: 11



« Reply #7 - Posted 2011-07-17 07:19:19 »


see post above yours
Offline Roquen

JGO Ninja


Medals: 66



« Reply #8 - Posted 2011-07-17 09:28:32 »

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  int i = -1;
  int r0 = i/2;
  int r1 = i>>1;


Shifting (alone) isnt't the same for negative.  The result depends on the sub-bit, so compilers won't convert division into a shift unless it can statically determine that all values are positive or zero.
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