Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (739)
Games in Android Showcase (224)
games submitted by our members
Games in WIP (820)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  import & export ploymesh data into 3D applicat  (Read 2863 times)
0 Members and 1 Guest are viewing this topic.
Offline OhMyGodIsJava

Junior Newbie

Java games rock!

« Posted 2003-11-03 12:20:21 »

Hi there everyone.

I am really new to computer graphics and 3d programming.

I am trying to build a 3D human face model from pure Java ( it is my college project). so i guess, i need to build all the functions like rotation, transformation, matrix 3d....etc.

I have a polygone mesh for a face, but i want to make my own one ( just a very very simple one, probably about 100 points or less).

does anyone know, how can i make a simple face mesh and export the data (just vertices & polyones , i think that's all i neec??).

i have tried the maya but it required V C++, as i don't know C at all.

also i want to import the face mesh that i got to a 3d software.

so the question is.. which software i can use to do those stuff?

Many thanks.

Offline OhMyGodIsJava

Junior Newbie

Java games rock!

« Reply #1 - Posted 2003-11-03 12:24:46 »

i mean - make a simple face mesh from a 3d software and just export the vertices & polygons. ;-)
Offline Jeff

JGO Coder

Got any cats?

« Reply #2 - Posted 2003-11-03 19:56:24 »

In general if you are using OGL bindings (JOGL, LWJGL etc) you will have to write the import code yourself as there are no API standard data structures to load a model into.

OTOH if this is just a college project and you don't need the absolutely latest render tricks (eg pixel shaders) I'd suggest you look at Java3D which is a scene-graph level API and hsa all your translation/rotation stuff built in as well as other things useful for facial animation like object morphing.  It also has "loaders" for many popular data formats such as Max's 3ds.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Ecumene (48 views)
2017-09-30 02:57:34

theagentd (72 views)
2017-09-26 18:23:31

cybrmynd (182 views)
2017-08-02 12:28:51

cybrmynd (180 views)
2017-08-02 12:19:43

cybrmynd (187 views)
2017-08-02 12:18:09

Sralse (194 views)
2017-07-25 17:13:48

Archive (744 views)
2017-04-27 17:45:51

buddyBro (877 views)
2017-04-05 03:38:00

CopyableCougar4 (1424 views)
2017-03-24 15:39:42

theagentd (1316 views)
2017-03-24 15:32:08
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!