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  please, help get started: choose the framework for 2d  (Read 1841 times)
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Offline pina4et

Junior Newbie





« Posted 2011-07-10 14:31:36 »

hello guys,
I'm familiar with java, but not with a game dev. please, help me get started...
i'm going to create some hybrid of minecraft, lode runner and quadrax. it is should be 2d and with a basic physic. in general, I have next questions:
1. which framework is better or how to chose, any suggestions?
2. any good resources/docs/links/best practice/etc to get started?

thanks
Offline tberthel
« Reply #1 - Posted 2011-07-10 14:35:12 »

AllBinary Platform Smiley
Slick2D
PulpCore
LibGDX


If you look at the top left under the logo you should see a link, "Java Gaming Resources".

Offline pina4et

Junior Newbie





« Reply #2 - Posted 2011-07-10 14:43:00 »

If you look at the top left under the logo you should see a link, "Java Gaming Resources".

ah, thanks, it's looks like what I was looking for =)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline pina4et

Junior Newbie





« Reply #3 - Posted 2011-07-10 18:55:56 »

this was good for the start:
1) Configure environment
http://n3wt0n.com/blog/slick-phys2d-lwjgl-and-eclipse/
2) Basic game example
http://slick.cokeandcode.com/wiki/doku.php?id=01_-_a_basic_slick_game
Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2011-07-10 22:02:33 »

Please read this: http://www.java-gaming.org/topics/hello/24411/msg/205121/view.html#msg205121

Offline ReBirth
« Reply #5 - Posted 2011-07-11 03:55:35 »

On my way: Java2D (enough of it) -> LWJGL (hmm to hard for me) -> Slick2D (nice)

Offline EamoD

Junior Newbie





« Reply #6 - Posted 2011-07-11 10:31:00 »

Another vote for slick 2d
Offline Cero
« Reply #7 - Posted 2011-07-11 12:10:07 »

On my way: Java2D (enough of it) -> LWJGL (hmm to hard for me) -> Slick2D (nice)

True for me aswell. But I used Java2D for a loong time.

Offline loom_weaver

JGO Coder


Medals: 17



« Reply #8 - Posted 2011-07-11 17:14:30 »

Heh, I'm also making the transition from Java 2D to LWJGL.

I'm a maven fan and want to make sure and can build and deploy on multiple platforms.  I'll keep java-gaming.org posted if I come up with a decent getting-started solution.
Offline ReBirth
« Reply #9 - Posted 2011-07-12 04:00:46 »

On my way: Java2D (enough of it) -> LWJGL (hmm to hard for me) -> Slick2D (nice)

True for me aswell. But I used Java2D for a loong time.

I only used Java2D for long time (with one 'O' only), thanks to this forum which gives me a bunch of alternate ways Wink

Games published by our own members! Check 'em out!
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Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #10 - Posted 2011-07-30 23:48:41 »

Even another vote for Slick2D. You can always grab LWJGL from it, because Slick2D lies on top of LWJGL.. It's like an extension.

Offline ReBirth
« Reply #11 - Posted 2011-07-31 05:13:16 »

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better Smiley

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #12 - Posted 2011-07-31 09:38:33 »

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better Smiley

Well, you do get hardware rendering, which should be a huge performance change. Heh, I also just use Slick2D for it's hardware rendering, and when I find myself wanting to use pathinding for instance, I think "That's wrong! Do it yourself, so you'll learn something!", so I always end up reimplementing a lot of it's features if I need them  Cheesy

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #13 - Posted 2011-07-31 13:28:29 »

I have an odd habit. I pretend that both lwjgl or slick2d are some kind of optimization way. So I'm planning to complete project in java2d completely and port it to one of them. I feel it wrong but better Smiley
http://www.java-gaming.org/topics/hello/24411/msg/205121/view.html#msg205121

Offline ReBirth
« Reply #14 - Posted 2011-08-01 02:41:39 »

@mads
what did you mean? slick2d has implemented pathfinding inside it?

@r4king
let me guess, it's that your long written post with full of medals Cheesy

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #15 - Posted 2011-08-01 14:41:33 »

@r4king
let me guess, it's that your long written post with full of medals Cheesy
Well it's the content that really matters Wink

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