Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (498)
Games in Android Showcase (115)
games submitted by our members
Games in WIP (562)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  AllBinary Platform start of Open Sourcing  (Read 6186 times)
0 Members and 1 Guest are viewing this topic.
Offline tberthel
« Posted 2011-07-05 07:36:10 »

I decided to open up my 1 million SLOC.  It will take me a while as in months to get it all out.

You can see the beginnings at: https://github.com/AllBinary/AllBinary-Platform

This is basically the move toward this: http://www.java-gaming.org/topics/new-java-android-j2me-store/22604/msg/186622/view.html#msg186622

As such I am looking for pointers from anyone that has opened up a large project.  Any thoughts?

Online Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #1 - Posted 2011-07-05 07:41:40 »

Hi,

Two comments:

1. The website doesn't look professional at all and the color combinations are (almost) hurting my eyes.
2. The website is waaaaay too slow, normally you should try to aim for less than 2 seconds.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline tberthel
« Reply #2 - Posted 2011-07-05 08:17:02 »

It's actually is less than 1.2 seconds when it has some volume.  It spins down when not in use.

As far as pretty websites well I am not an artist so I do what I can.

I am not looking to make nice web UI since not one big commerce site is nice looking.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #3 - Posted 2011-07-05 09:37:58 »

It's actually is less than 1.2 seconds when it has some volume.  It spins down when not in use.

As far as pretty websites well I am not an artist so I do what I can.

I am not looking to make nice web UI since not one big commerce site is nice looking.


I tested it a few times and it usually takes 8-10 seconds for me (even if I hit reload just after it has finished loading).

Let me put it like this, if you're not comfortable with making graphics then don't try to, keep the website simple instead and only choose 2-3 colors to work with.

Mike

EDIT: Reloaded it a few more times and now it's performing quicker, maybe look into the "spin down"?

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline tberthel
« Reply #4 - Posted 2011-07-05 11:23:55 »

The spin down is the AppEngine.  Only moderate volume makes the delay go away.

I actually like my color selection.  It is a little annoying, but I guess I just like it that way.  If I ever get funding I will have a great artist make something pretty, but in the end it's still an e-commerce website meant for low cost views so it will always look poorly compared to nice websites.

Offline charlieg

Senior Newbie


Medals: 1



« Reply #5 - Posted 2011-09-16 23:59:35 »

Can you recommend some videos and a good game to showcase AllBinary?  I would like to write a blog post on Free Gamer about the source release.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #6 - Posted 2011-09-17 00:57:17 »

Quote
AllBinary Game Development Kit (http://allbinarygames.appspot.com), Freeblisket E-Commerce Solution (http://www.allbinary.com), AllBinary Input Automation, And Everything Else AllBinary. It represents 10 years of development and > 1 million SLOC. The goal of the AllBinary Platform is to create a Self Replicating Robot Army dedicated to building and maintaining Open Source SpaceShips to escape the tyrants of Earth


 Huh Huh Huh Huh Huh Huh Huh Huh



 Huh Huh Huh Huh Huh Huh Huh Huh
Offline tberthel
« Reply #7 - Posted 2011-09-17 01:34:58 »

The Android versions are available from the Android Market at:

https://market.android.com/developer?pub=AllBinary

HTML5 versions: http://allbinarygames2.appspot.com/

The BlackBerry versions are available from the App World at:

https://appworld.blackberry.com/webs...r/4366?lang=en

3 year old video: http://www.youtube.com/watch?v=-9gyyTSmc0g

3 year old Applet & JNLP versions: http://allbinarygames.appspot.com/

Offline tberthel
« Reply #8 - Posted 2012-04-14 15:21:19 »

I have passed up 3 million in COCOMO value according to:  https://www.ohloh.net/p/AllBinary-Platform

After I finish the 2 games I am working on I will make a tutorial.  A few weeks after I release a tutorial I will probably have a competition.

I am thinking prizes or something to generate interest for the winners.

Offline BoBear2681

JGO Coder


Medals: 18



« Reply #9 - Posted 2012-04-15 16:04:56 »

Not sure I'd put much emphasis on that COCOMO value thingie.  It also estimates the work effort at 55 person-years, and I'm pretty sure you haven't devoted 55 years of your life into that thing.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tberthel
« Reply #10 - Posted 2012-04-15 17:28:58 »

10 years and I code 5x faster than the average person off the computer programming wagon.  So no it really is about 50 years of average work for a noob developer.  Its still only about half of the code I have worked on over the last 10 years.

Although, I agree the value is X as long as it makes X regardless the amount of work put into code.

At the same time when I add robots I think it could be 10 time plus the COCOMO value.

Offline sproingie

JGO Kernel


Medals: 202



« Reply #11 - Posted 2012-04-15 17:34:03 »

Lake Wobegon Effect, it seems everyone is above average.  And how is this measured, anyway?  SLOC?  I just replaced a 10,000 LOC project with a codebase that's 3,000 and actually has more features.  Did I just lose 70% of the development effort?

I'm happy to see that there's something there there as AllBinary goes (I was initially quite skeptical) but COCOMO is still a relative measure on a completely arbitrary scale, and a vague one at that.  Let the thing speak for itself, I say.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 799
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #12 - Posted 2012-06-18 22:27:47 »

10 years and I code 5x faster than the average person off the computer programming wagon.  So no it really is about 50 years of average work for a noob developer.  Its still only about half of the code I have worked on over the last 10 years.
Does not compute, unless you've been working 16 hours a day for 10 years.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Grunnt

JGO Wizard


Medals: 69
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #13 - Posted 2012-07-19 12:43:38 »

I'd rather think the "value" of a product (or e.g. a bit of software) is what someone is willing to pay for it, not how much effort went into it (the two being completely unrelated).

For me personally, the number of SLOC is usually in inverse proportion to it's value. If something does what I need in fewer SLOC, it's often more valuable for me than if it would need more SLOC.

Simplicity is the mother of all good. Complicatedness is the father of all evil. But I'm sure they make wonderful babies together.

Online Roquen
« Reply #14 - Posted 2012-07-19 13:06:33 »

Bill Gates paraphrase (can't resist):  Measuring the worth of code by line count is like measuring the worth of airplane by weight.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (27 views)
2014-09-21 02:42:18

BurntPizza (18 views)
2014-09-21 01:30:30

moogie (19 views)
2014-09-21 00:26:15

UprightPath (27 views)
2014-09-20 20:14:06

BurntPizza (29 views)
2014-09-19 03:14:18

Dwinin (44 views)
2014-09-12 09:08:26

Norakomi (74 views)
2014-09-10 13:57:51

TehJavaDev (100 views)
2014-09-10 06:39:09

Tekkerue (50 views)
2014-09-09 02:24:56

mitcheeb (71 views)
2014-09-08 06:06:29
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!