Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to load Multy Textures to an array using LWJGL?  (Read 1770 times)
0 Members and 1 Guest are viewing this topic.
Offline weebly

Junior Newbie





« Posted 2011-06-29 07:17:12 »

I need to load Multy Textures to an array and get texture one by one later by using LWJGL. Can any one tell me how to load multy textures to ana array, and  get them back from the array when I need. Please help
Offline weebly

Junior Newbie





« Reply #1 - Posted 2011-06-29 07:48:29 »

No help still..... Emo Emo Emo Emo Emo
Offline cylab

JGO Ninja


Medals: 55



« Reply #2 - Posted 2011-06-29 11:37:42 »

Actually this is a question, that is both complex and basic. Your wording suggests, that you have no idea of opengl texture handling and how a basic language structure like an array works.

Have you already code running, using a single texture?

If not, easiest way would probably be using slick-utils (http://slick.cokeandcode.com/downloads/util/) and this example: http://lwjgl.org/wiki/index.php?title=Slick-Util_Library_-_Part_1_-_Loading_Images_for_LWJGL, but this hides away the actual texture handling internals of opengl (which you might need to understand at some point anyway), so also take a look at the nehe texture mapping lesson (http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06).

If you are still struggeling using java, the language, do and understand the tutorials found under "Trails Covering the Basics" on the official java tutorials page (http://download.oracle.com/javase/tutorial/).

As soon as you have code you understand for loading a single texture and you understood javas array handling, your question is answered.

If this is not the kind of advice you need, the best way would be to try something for yourself and post the code along with a description what's not working as you'd expected. Generic questions like "how do I do this or that" are mostly ignored or require huge amount af additional clearifications, which is tedious to deal with (and so are mostly ignored Wink)

Mathias - I Know What [you] Did Last Summer!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (63 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (57 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!