Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (480)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (547)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Requesting your feedback :)  (Read 2279 times)
0 Members and 1 Guest are viewing this topic.
Offline happybirthday

Senior Newbie





« Posted 2011-06-27 04:37:29 »

Hello everyone,

I am in the process of making a 2D Physics Puzzle games with lots a levels, basically the Objective is A meets B kinda.

There would be 2 objects A and B on the level and you have a Gun from which you can Fire different kinds of balls. Like a Heavy Ball which doesn't bounce that much, A Ball which bounces a lot and floats on water. A ball which is always floating upwards like a balloon or something .. and using these you have to do some random stuff to make Objects A and B touch each other.

So that said wanted to know what you people think about the game any ideas or features that you guys would like to see implemented in the game ?

and also what kind of Graphics Theme would suit the game like we had Crayons for Crayons physics etc ?

any advice and suggestions are highly welcomed ..
Thanks a lot people Smiley
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #1 - Posted 2011-06-27 04:52:20 »

I think the idea sounds interesting and fun.
Definitely post some work in progress shots or trial, Id love to see it in action.

No real comments about features until I see what there is or isn't thou Sad
Any theme at all is fine for now, just misc programmer graphics until you get the game rolling is great.

Are you going to use lwjgl or jbullet or what for your physics and graphics backend?

"Experience is what you get when you did not get what you wanted"
Offline happybirthday

Senior Newbie





« Reply #2 - Posted 2011-06-27 05:58:54 »

For physics backend I am using JBox2D and for Graphics Pulpcore =)
looking for a Network Library if anyone can suggest one .. Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 75
Projects: 15


★★★★★


« Reply #3 - Posted 2011-06-27 08:40:18 »

looking for a Network Library if anyone can suggest one .. Smiley

KryoNet is a really nice network library.
Offline happybirthday

Senior Newbie





« Reply #4 - Posted 2011-06-28 04:11:29 »

looking for a Network Library if anyone can suggest one .. Smiley

KryoNet is a really nice network library.

Thanks. I'll check that out Smiley

Also I heard someone say yesterday that Java Applets cannot be embedded as FaceBook Applications. Is that true ? Sad
That could cause me a lot of problems and re-think everything Sad
Offline pitbuller
« Reply #5 - Posted 2011-06-28 05:42:03 »

looking for a Network Library if anyone can suggest one .. Smiley

KryoNet is a really nice network library.

Thanks. I'll check that out Smiley

Also I heard someone say yesterday that Java Applets cannot be embedded as FaceBook Applications. Is that true ? Sad
That could cause me a lot of problems and re-think everything Sad
It not impossible but it's complicated. At Slick forum there is even some little tutorial how to put game to facebook. http://slick.javaunlimited.net/viewtopic.php?t=3309 check this.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #6 - Posted 2011-06-28 10:02:50 »

I too had the same inquiry to post Java applets on Facebook. There are a couple threads on this forum that explains how, let me look...

EDIT: Found some links:
http://t-machine.org/index.php/2007/08/02/how-to-make-facebook-apps-using-java-part-1/
http://t-machine.org/index.php/2007/08/13/how-to-make-facebook-apps-using-java-part-2/
http://t-machine.org/index.php/2007/09/21/ten-tips-and-tricks-for-writing-facebook-apps/

Offline happybirthday

Senior Newbie





« Reply #7 - Posted 2011-06-29 06:25:54 »


Hey thanx a million for the information Cheesy
Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #8 - Posted 2011-06-29 10:23:39 »

Glad to help Smiley

Offline JL235

JGO Coder


Medals: 10



« Reply #9 - Posted 2011-06-29 15:59:32 »

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline zoto

Senior Member


Medals: 4



« Reply #10 - Posted 2011-06-29 22:33:15 »

Those Facebook pages are very outdated. The REST API was deprecated a year ago, use the GRAPH API now.
Just get your game to run in an applet and use the iframe method.
I found the JS and PHP lib easier to work with than the Java ones.
The widest you can make the applet is 760px, height is unlimited.
Hope that helps.
Offline happybirthday

Senior Newbie





« Reply #11 - Posted 2011-06-30 01:52:23 »

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Is that sarcastic ?? Sad I am sorry, I am still at a very very initial stage of development wont have anything to show for around 2 weeks Sad

Those Facebook pages are very outdated. The REST API was deprecated a year ago, use the GRAPH API now.
Just get your game to run in an applet and use the iframe method.
I found the JS and PHP lib easier to work with than the Java ones.
The widest you can make the applet is 760px, height is unlimited.
Hope that helps.

Hey thanks .. I'll look into that as well =)
Offline JL235

JGO Coder


Medals: 10



« Reply #12 - Posted 2011-07-04 18:32:05 »

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Is that sarcastic ?? Sad I am sorry, I am still at a very very initial stage of development wont have anything to show for around 2 weeks Sad
No, it was a serious suggestion.

I've seen plenty of game ideas threads online, and usually the core ideas are not very well explained. Again with the explanation you gave I understood it perfectly.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (25 views)
2014-08-19 09:29:53

Tekkerue (24 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (13 views)
2014-08-16 06:20:21

Tekkerue (20 views)
2014-08-16 06:12:11

Rayexar (58 views)
2014-08-11 02:49:23

BurntPizza (38 views)
2014-08-09 21:09:32

BurntPizza (30 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38

BurntPizza (67 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!