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Offline Jari Särö

Junior Member


Medals: 1



« Posted 2011-06-25 13:55:17 »

Removed.
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #1 - Posted 2011-06-25 14:24:40 »

Java2D is already by nature quite slow. That's why there are alternatives like OpenGL, via LWJGL or JOGL. However, there are many tweaks you can do to make your app run at the fastest possible.

One thing I can think of is using compatible BufferedImages. This is done using some long static methods:
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GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();

BufferedImage compatibleImage = gc.createCompatibleImage(width,height,transparency);
//for the transparency you can use either Transparency.OPAQUE, Transparency.BITMASK, or Transparency.TRANSLUCENT

Offline Jari Särö

Junior Member


Medals: 1



« Reply #2 - Posted 2011-06-25 14:34:34 »

Removed.
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Legends of Yore - The Casual Retro Roguelike
Offline Jari Särö

Junior Member


Medals: 1



« Reply #3 - Posted 2011-06-25 14:35:57 »

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