ive only started doing some networking recently, and am wanting to make a network game, supporting ruffly up to 20 people is my desire.
I was just wondering if anyone could point me in the direction of some good learnign resources for this tpye of stuff, that focuses mainly on the game logic, as ive found fairly good resources, and understand setting up the connections and protocols already. As in, how the server should be structered, handling which aspects of the game, structuring of a common class to store each clients information in the server, ect...
You could have a look at:
and let me know what questions that leaves unanswered...
There's a few more bits I'd like to add, but the three articles are mostly complete; just looking for feedback at the moment. They're focussed on NIO networking, so assumes some knowledge of old IO, but the aim is to explain NIO well both to people who've used old IO, and those who haven't done any game networking before at all.
If you've got any comments, send them to ham.nioguide.adam @ grexengine.com (but remove the spaces first...).