Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Palette drawing  (Read 1038 times)
0 Members and 1 Guest are viewing this topic.
Offline Mordan

Junior Devvie

« Posted 2011-06-16 11:26:18 »


I have 100 MB of images that need to be kept in memory.

8 different colors (for up to 8 players) are used with 8 different RGB values (draw units).

Right now my options are

1) create a new image on the fly modifying the Player Color of the base image : CPU consuming

2) Create a copy for each Player Color 100 * 8 = 800 mb

I want to draw those images giving a palette parameter. Wouldn't that be faster?

Is that possible with Swing?


Offline zoto

Senior Devvie

Medals: 4

« Reply #1 - Posted 2011-06-16 21:25:04 »

I'm guessing you don't always need all the images available, if you do then just preload them all.

Have 1 class that's responsible for getting the recolored images. In the class keep some type of list(HashMap maybe) of the images you have loaded to act as your cache. If you have already loaded this image return your cached version. If you haven't yet loaded it then load it, add it to your list and then return it.
Offline Mordan

Junior Devvie

« Reply #2 - Posted 2011-06-17 10:51:03 »

yea that's an idea.

caching the often used images brings some mixed advantages.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (13 views)
2015-10-07 17:15:53

BurntPizza (27 views)
2015-10-07 02:11:23

KaiHH (25 views)
2015-10-06 20:22:20

KaiHH (12 views)
2015-10-06 19:41:59

BurntPizza (26 views)
2015-10-06 19:04:48

basil_ (44 views)
2015-09-30 17:04:40

shadowstryker (22 views)
2015-09-29 15:55:06

TheSpaceHedgehog (28 views)
2015-09-29 01:58:48

GamerC4 (54 views)
2015-09-24 21:10:38

GamerC4 (71 views)
2015-09-24 21:09:48
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!