Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Palette drawing  (Read 808 times)
0 Members and 1 Guest are viewing this topic.
Offline Mordan

Junior Member





« Posted 2011-06-16 13:26:18 »

Hello,

I have 100 MB of images that need to be kept in memory.

8 different colors (for up to 8 players) are used with 8 different RGB values (draw units).

Right now my options are

1) create a new image on the fly modifying the Player Color of the base image : CPU consuming

2) Create a copy for each Player Color 100 * 8 = 800 mb


I want to draw those images giving a palette parameter. Wouldn't that be faster?

Is that possible with Swing?

Cheers

Mordan
Offline zoto

Senior Member


Medals: 4



« Reply #1 - Posted 2011-06-16 23:25:04 »

I'm guessing you don't always need all the images available, if you do then just preload them all.

Have 1 class that's responsible for getting the recolored images. In the class keep some type of list(HashMap maybe) of the images you have loaded to act as your cache. If you have already loaded this image return your cached version. If you haven't yet loaded it then load it, add it to your list and then return it.
Offline Mordan

Junior Member





« Reply #2 - Posted 2011-06-17 12:51:03 »

yea that's an idea.

caching the often used images brings some mixed advantages.

thx
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (4 views)
2014-07-23 21:16:32

Riven (6 views)
2014-07-23 21:07:15

Riven (6 views)
2014-07-23 20:56:16

ctomni231 (40 views)
2014-07-18 06:55:21

Zero Volt (36 views)
2014-07-17 23:47:54

danieldean (30 views)
2014-07-17 23:41:23

MustardPeter (32 views)
2014-07-16 23:30:00

Cero (47 views)
2014-07-16 00:42:17

Riven (48 views)
2014-07-14 18:02:53

OpenGLShaders (38 views)
2014-07-14 16:23:47
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!