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| import com.bulletphysics.collision.broadphase.AxisSweep3; import com.bulletphysics.collision.broadphase.BroadphaseInterface; import com.bulletphysics.collision.dispatch.CollisionDispatcher; import com.bulletphysics.collision.dispatch.CollisionObject; import com.bulletphysics.collision.dispatch.DefaultCollisionConfiguration; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.collision.shapes.StaticPlaneShape; import com.bulletphysics.dynamics.DiscreteDynamicsWorld; import com.bulletphysics.dynamics.DynamicsWorld; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.dynamics.constraintsolver.ConstraintSolver; import com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver; import com.bulletphysics.linearmath.MotionState; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Material; import javax.media.j3d.PointLight; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import com.sun.j3d.utils.geometry.Box; import com.sun.j3d.utils.universe.SimpleUniverse; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Point3f; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import java.awt.BorderLayout; import java.awt.Color; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JFrame;
public class BouncingBox implements FrameListener {
protected DynamicsWorld dynamicsWorld = null;
private TransformGroup boxTG; private TransformGroup groundTG;
private static final float BOX_DIM = 0.3f;
public static void main(String[] args) throws Exception { new BouncingBox(); }
public BouncingBox() { Canvas3D canvas3D = initJava3DAndCreateScene();
initPhysics();
canvas3D.addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent keyEvent) { if (keyEvent.getKeyCode() == KeyEvent.VK_R) { resetScene(); } } });
JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(BorderLayout.CENTER, canvas3D); frame.setSize(640, 480); frame.setLocationRelativeTo(null); frame.setVisible(true); }
private Canvas3D initJava3DAndCreateScene() { Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); SimpleUniverse simpleUniverse = new SimpleUniverse(canvas3D); simpleUniverse.getViewer().getView().setFieldOfView(Math.toRadians(90));
TransformGroup viewTG = simpleUniverse.getViewingPlatform() .getMultiTransformGroup().getTransformGroup(0); Transform3D viewT3D = new Transform3D(); Point3d viewPos = new Point3d(-5, 4, 1); Point3d viewTarget = new Point3d(0, 1, 0); Vector3d up = new Vector3d(0, 1, 0); viewT3D.lookAt(viewPos, viewTarget, up); viewT3D.invert(); viewTG.setTransform(viewT3D);
Appearance app = new Appearance(); app.setMaterial(new Material());
Transform3D boxT3D = new Transform3D(); boxT3D.rotX((float) Math.toRadians(60)); boxT3D.setTranslation(new Vector3f(0.75f, 3, 0)); boxTG = new TransformGroup(boxT3D); boxTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); boxTG.addChild(new Box(BOX_DIM, BOX_DIM, BOX_DIM, app));
groundTG = new TransformGroup(); groundTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); groundTG.addChild(new Box(4, .0001f, 4, app));
Color3f white = new Color3f(Color.WHITE); Point3f attenuation = new Point3f(1, 0, 0); Point3f lightPos = new Point3f(viewPos); PointLight pointLight = new PointLight(white, lightPos, attenuation); pointLight.setInfluencingBounds(SGUtils.INFINITE_BOUNDING_SPHERE);
FrameBehavior frameBehavior = new FrameBehavior(this);
BranchGroup root = new BranchGroup(); root.addChild(pointLight); root.addChild(boxTG); root.addChild(groundTG); root.addChild(frameBehavior); simpleUniverse.addBranchGraph(root);
return canvas3D; }
private void initPhysics() { dynamicsWorld = createDynamicsWorld(); dynamicsWorld.setGravity(new Vector3f(0f, -10f, 0f)); dynamicsWorld.addRigidBody(createBoxBody()); dynamicsWorld.addRigidBody(createGroundBody()); }
private DynamicsWorld createDynamicsWorld() { DefaultCollisionConfiguration collisionConfiguration = new DefaultCollisionConfiguration(); CollisionDispatcher dispatcher = new CollisionDispatcher(collisionConfiguration);
Vector3f worldAabbMin = new Vector3f(-1000, -1000, -1000); Vector3f worldAabbMax = new Vector3f( 1000, 1000, 1000); final int maxProxies = 1024; BroadphaseInterface broadphase = new AxisSweep3( worldAabbMin, worldAabbMax, maxProxies);
ConstraintSolver solver = new SequentialImpulseConstraintSolver();
return new DiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration); }
private RigidBody createBoxBody() { CollisionShape colShape = new BoxShape(new Vector3f(BOX_DIM, BOX_DIM, BOX_DIM));
float mass = 1f;
return createRigidBody(colShape, mass, boxTG); }
private RigidBody createGroundBody() { Vector3f normal = new Vector3f(0, 1, 0); CollisionShape colShape = new StaticPlaneShape(normal, 0);
float mass = 0f;
return createRigidBody(colShape, mass, groundTG); }
private RigidBody createRigidBody(CollisionShape shape, float mass, TransformGroup tg) { Vector3f localInertia = new Vector3f(0, 0, 0); shape.calculateLocalInertia(mass, localInertia);
MotionState boxMotionState = new TGMotionState(tg);
RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo( mass, boxMotionState, shape, localInertia); return new RigidBody(rbInfo); }
public void resetScene() { for (int i = 0; i < dynamicsWorld.getNumCollisionObjects(); i++) { CollisionObject colObj = dynamicsWorld.getCollisionObjectArray().get(i); RigidBody body = RigidBody.upcast(colObj); if (body != null) { if (body.getMotionState() instanceof TGMotionState) { ((TGMotionState) body.getMotionState()).reset(body); }
dynamicsWorld.getBroadphase().getOverlappingPairCache().cleanProxyFromPairs( colObj.getBroadphaseHandle(), dynamicsWorld.getDispatcher());
if (!body.isStaticObject()) { body.setLinearVelocity(new Vector3f(0f, 0f, 0f)); body.setAngularVelocity(new Vector3f(0f, 0f, 0f)); } } } }
@Override public void nextFrame(float frameTimeSec) { dynamicsWorld.stepSimulation(frameTimeSec); } } |