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  Anyone have time to test...  (Read 12671 times)
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Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #90 - Posted 2003-12-03 02:53:37 »

Quote
On the off chance that anyone trys this on windows and has a game pad with rumblers.. I've just added the support from JInput Smiley

Kev



Just tried with my Macally iShock .. It's a Mac controller but it appears to be supported on Windows (Windows knew how to use it without me needing to go find drivers).

The Web Start version chrashed the VM when I went to select the controller... I'm guessing the JInput plugin wasn't quite right with the Web Start install.

The Zip version worked fine (ran update first and noticed it grabbed new files - only seconds after I got the Zip.  Were you in the process of updating things maybe?
Teh controller worked fine to play the game - Setup of the buttons was a bit strange, I seemed to need to click the mouse on the button GUI twice for it to take my button press from the controller.

No rumbler activity at all.  Do you know where I can get a Windows program that definately works with rumblers?  It may just be that this controllers rumblers are not supported on windows.  Do you typically need custom drivers for rumbler support?  It appeared that Windows jsut recognised this thing as a HID and new what to do.  Perhpas it is using generic drivers that don't do force feedback?

Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #91 - Posted 2003-12-03 04:50:51 »

Quote

The Web Start version chrashed the VM when I went to select the controller... I'm guessing the JInput plugin wasn't quite right with the Web Start install.


Erg, all I can say is it works happily for me. When you say crashed, was it a Java crash or a Windows crash. I've had it crashing windows now and again but just running webstart again seems to clear it up.

Quote

The Zip version worked fine (ran update first and noticed it grabbed new files - only seconds after I got the Zip.  Were you in the process of updating things maybe?


Fraid not, its a limitation of my updating system. Since it kinda morphs the webstart install into the zip install the native libraries get a bit screwed up and end up getting replaced straight away. I'll fix it some day Smiley

Quote

Teh controller worked fine to play the game - Setup of the buttons was a bit strange, I seemed to need to click the mouse on the button GUI twice for it to take my button press from the controller.


Coo, thats a new one.. when you clicked once did the label appear at the top of the table saying press the button.. ? I'll have a look at this tonight. I'm glad it worked in game Smiley

Quote

No rumbler activity at all.  Do you know where I can get a Windows program that definately works with rumblers?  It may just be that this controllers rumblers are not supported on windows.  Do you typically need custom drivers for rumbler support?  It appeared that Windows jsut recognised this thing as a HID and new what to do.  Perhpas it is using generic drivers that don't do force feedback?


The rumbler should be very soft when you push blocks around. However, it could be a driver thing. I *thought* that directx drivers support rumblers by default but maybe not. I'll add some debug tonight to dump out what rumblers JInput thinks it found.

Kev

EDIT: Coo, 1000 posts Smiley

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #92 - Posted 2003-12-03 12:21:11 »

Quote
Erg, all I can say is it works happily for me. When you say crashed, was it a Java crash or a Windows crash. I've had it crashing windows now and again but just running webstart again seems to clear it up.

I tried it only once, it was a Windows crash.

Quote
Coo, thats a new one.. when you clicked once did the label appear at the top of the table saying press the button.. ? I'll have a look at this tonight. I'm glad it worked in game Smiley

Yes the label appeared but it seemed to go away before I pressed the controller button, then the second mouse click brought the "press button" label back and when I pressed the controller button it worked.

Quote
The rumbler should be very soft when you push blocks around. However, it could be a driver thing. I *thought* that directx drivers support rumblers by default but maybe not. I'll add some debug tonight to dump out what rumblers JInput thinks it found.

Ok, the plastic the houses the controller is translucent, so I can see that there was no motion on the rumblers.. it's not just me not feeling it.  I kept bumping into the chicken, I figured it throws the player a bit so that might 'rumble'.  I will pay special attention when pushing blocks.

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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #93 - Posted 2003-12-03 12:55:06 »

Seems to be a tad tricky to force the second movable block into place, the aliens forehead stop you pushing it the last milimeter without lots of trial and error Wink

But thats just a gameplay bug, like me moonwalking into thin air at the end of the level Smiley Other than that works nice and smooth.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #94 - Posted 2003-12-03 14:06:39 »

Do you know, I was really worried about that bug cropping up.. but then it didn't!

And now it does, git! Smiley

I'll probably update the level design rather than the code. Current plans are to create a full level and "map screen" relatively soon.. which reminds me.. I was going to start another thread..

Kev

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #95 - Posted 2003-12-03 15:41:11 »

Quote
Seems to be a tad tricky to force the second movable block into place, the aliens forehead stop you pushing it the last milimeter without lots of trial and error Wink

But thats just a gameplay bug, like me moonwalking into thin air at the end of the level Smiley Other than that works nice and smooth.


I've never had a problem with the block, it worked every time (only 3 times I tried though Smiley )

I agree, the game in general is pretty smooth.  There was some glitching in the earlier versions that seems to have mostly gone away.
'
This looks like it will be a great, fun game. I can't wait to see how it evolves.

Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #96 - Posted 2003-12-03 18:00:17 »

Well, thanks for the positive feedback! As to evolution, I haven't got a fixed direction to go with the game at the moment.. but I have got pages of ideas.

Kev

Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #97 - Posted 2003-12-03 18:57:12 »

Quote
I kept bumping into the chicken, I figured it throws the player a bit so that might 'rumble'.  I will pay special attention when pushing blocks.
Last time I checked pushing blocks was the only thing that triggered the rumblers, and then gently, which feels good, if you report back more on it not working I'll update the webstart demo of jinput so we can do some testing that is just jinput.

Cheers

Endolf

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #98 - Posted 2003-12-04 03:20:17 »

I can confirm that there was no detectable movement in the rumblers at all when pushing blocks or anything else.  It could be that  the iShock FFB simply doesn't work on windows, since I have no specific drivers and it is sold as a Mac controller.

If you know of some other code I can use to test that theory let me know.

Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #99 - Posted 2003-12-04 05:00:05 »

Hi
 I suspect that, unlike the rest of a HID controller, force feedback protocols differ from vendor to vendor in which case you will need the right drivers, I know that my gamepad only works undler linux with the logitech drivers installed (ok, it doesn't even work then yet, but it should do). If you want while I was learning the ff stuff I wrote a little app that went through every game controller searching for ff axes that I can mail/post, but it's a windows .exe. I'll update the jinput webstart test tonight and you can try that, although if MM doesn't work odds are jinput isn't finding any rumblers.

Cheers

Endolf

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Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #100 - Posted 2003-12-05 01:32:22 »

Email the windows exe  to scott dot palmer at 2connected dot org.  I'll see if windows has any clue about the FF stuff...  I doubt there is a driver for windows, unless this is a generic controller that Macally just stuck their brand on, who knows...

Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #101 - Posted 2003-12-05 05:02:07 »

Quote

Looks like every Kev and his dog plays this game.  

I found two "bugs":  
1) If you jump up, you can jump through a wall. In my opinion this only makes sense if you are "pushed" through a wall by an elevator or something similar. The difference is, that in the latter case you have no option and must decide to either let the alien die or push it through the wall. In the first case you can simply block the jump.
2) If you jump at the end of the level you stay in the air which looks funny.


Sorry Jens, seemed to miss a couple of posts there.

In response:

1) Where can you jump up through a wall. There a couple of places you're _meant_ to be able to, mostly over where the second switch is on the right hand side of the level.

2) Yep.. floating off into nothing in down to me not getting off my arse to finish the damn level.

Quote

Works good at about 25fps.  Smooth and no artifacts here.

WinXp
P4 2GHz
Intel 84845G graphics (i.e. crap!)
512MB memory


Does it really work on "onboard" graphics! Neat, we're about to get machines like that for work so finally I'll be able to run Xith at work Smiley

Kev

Offline Kevdog

Junior Duke





« Reply #102 - Posted 2003-12-05 18:47:37 »

Quote
Does it really work on "onboard" graphics! Neat, we're about to get machines like that for work so finally I'll be able to run Xith at work  


I ran it again and tried moving blocks around and such to tax it a bit more.  It's running smoothly and varying between 25fps and 36fps or so.  Never saw it drop below 25fps, even with the funky chicken Cheesy

The newer onboard graphics seem to be about equal or maybe a bit faster than a TNT2 card.....

This is on a Dell Optiplex SX260 at work Smiley

If I can figure out what I want to do, I may start developing something during my lunch hour on this Dell Cheesy

There are only 10 types of people, those who understand binary and those who don't!
Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #103 - Posted 2003-12-07 13:43:49 »

Just uploaded a few new bits. Not sure if my machine getting tired or whether I've introduced a bit of slow down..

EDIT: You need to use <space> or the configured activate key to use the doors.

Kev

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #104 - Posted 2003-12-17 03:22:47 »

It appears be the version of JOGL that you have bundled causes the display to flicker like mad  (I see some images drawn every other frame, but not consistently)...   I just renamed the JOGL i had in my extensions directory and launched the latest (as of 5 mins ago) version.  Using your bundled version of OS X JOGL the FPS indicator shows a frame rate that is at least double (> 200 fps) but it flickers  A LOT.  I went back to the JOGL I got from GZ's web page and the frame rate dropped by 100fps, but the animation was nice and smooth (80-140fps) and there was no flickering.

Offline kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #105 - Posted 2003-12-17 05:12:19 »

Good to know, where exactly is GZ's webpage? I'll go grab the version you have.

Incidently, MM is moving in a different direction so the simple platformer may be pushed aside for a more blasty blasty game..

Kev

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #106 - Posted 2003-12-17 10:59:33 »

http://homepage.mac.com/gziemski/projects/

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