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  Java2D vs LWJGL  (Read 5234 times)
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Offline MonsterOfCookie

Junior Devvie

Medals: 2


« Posted 2011-06-07 09:25:26 »

I have a 2D platform game, Applet-based. Currently I am using Java2D - However I have read conflicting reviews on whether using LWJGL would be worthwhile as the game is a 2D game - I am aware of Slick 2D, so there must be something in it.

However bear in mind I am in an Applet. What issues does this have regarding the native lib install, I would like to keep user interaction with regards to install a minimum.

Also, what is LWJGL like for Android?


Offline cylab

JGO Wizard

Medals: 135

« Reply #1 - Posted 2011-06-07 11:09:37 »

With LWJGL you have access to OpenGL and control over all the fancy hardwae accellerated stuff. Slick utilizes this while providing an API vaguely similar to Java2D, so is a good choice for stepping up from Java2D to LWJGL (you can directly use your own OpenGL code in conjunction with Slicks provided functionality)

Regarding the applet installation, there are ways to make this as smooth as possible for the user, but there is always the downside of a security warning and a higher possibility of something getting wrong due to the complexity of the matter. But it seems to work quite good - at least for all the minecrafters out there. It will however require you to dig into this (no pun intended Wink).

For Android development, take a look into LibGDX. You can use OpenGL ES with it and it has a LWJGL backend to test (and deliver) on the Desktop. There is even an (experimental) LibGDX based Android backend for Slick2D.

So even if you don't switch over, take a look at Slick2D, LWJGL and LibGDX.

Mathias - I Know What [you] Did Last Summer!
Offline MonsterOfCookie

Junior Devvie

Medals: 2


« Reply #2 - Posted 2011-06-07 11:12:25 »


Have been looking at both Slick and LWJGL lately. It is nice to see some good encapsulation over creating a texture. That stuff is mind blowing otherwise!

I am just weighing up the pro's and con's of porting across.

Will plough (would be a pun if MineCraft let you do that) some tutorials later.

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Offline theagentd

« JGO Bitwise Duke »

Medals: 830
Projects: 4
Exp: 8 years

« Reply #3 - Posted 2011-06-07 16:22:48 »

Will plough (would be a pun if MineCraft let you do that) some tutorials later.

Spade + snow? Close enough!  Grin

Offline gimbal

JGO Knight

Medals: 26

« Reply #4 - Posted 2011-06-08 15:04:52 »

Will plough (would be a pun if MineCraft let you do that) some tutorials later.

"Plough" not directly, you have a hoe with which you can till the ground to make it suitable for planting seeds Smiley

libGDX seems like really cool technology, thanks for making me aware of it. I may buy an android phone or tablet now :s
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