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  Realtime effects in Java2D?  (Read 2329 times)
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Offline Jacob_

Junior Member


Projects: 3



« Posted 2011-06-05 00:10:36 »

I would like to add a couple rendering effects to my online game creation tool that users can use in their own games. These would be simple effects like blur, grayscale, and colorize - nothing too fancy.

I read that some of the RasterOps are accelerated using shaders, but I'm not sure how the compatibility for that is, or if it's even practical to do in realtime at all. Obviously, speed is a requirement.

Thanks!
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2011-06-05 03:36:51 »

What do you mean by doubting RasterOps's compatibility? Everything in java.awt and below is compatible with Java2D. RasterOps are your only good solution unless you want to make your own Wink

Offline Jacob_

Junior Member


Projects: 3



« Reply #2 - Posted 2011-06-05 13:54:34 »

I was referring to the compatibility of the hardware acceleration.
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