I'm trying to make an applet loader for my game. Once downloaded, the 3 .jar files it needs are the correct size, but they don't work. I opened them with a hex editor and found that some bytes are being changed to other bytes, seemingly at random. However, it isn't random because if I delete the files and have them download again, the same incorrect bytes are in the same places! It's really weird.
Here is the code.
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| URL url = new URL(urlString); URLConnection conn = url.openConnection(); int len = conn.getContentLength(); downloadStream = new ProgressBarInputStream(conn.getInputStream(), updatePanel.progressBar, len); String filePath = gamePath + "/" + urlString.replace("http://mydomain.net/game/", ""); FileOutputStream out = new FileOutputStream(filePath); int bytes = 0; while (bytes < len) { out.write(downloadStream.read()); bytes++; } out.close(); downloadStream.close(); |