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  CyGear Racing!  (Read 2794 times)
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Offline CyanPrime
« Posted 2011-05-31 05:29:55 »

So I wanna show of a demo of what I'm working on. It's a top down time based racing game with Boosting Fields, Slow Fields, Particles, and Advanced Polygon to Polygon collision detection.

Here is a screenshot:


And here is the download link: http://dl.dropbox.com/u/28109593/cygear.zip
Offline gouessej
« Reply #1 - Posted 2011-05-31 10:47:05 »

Nice screenshot but I will give it a try when a Java Web Start version is ready (and I have no Windows machine).

Offline CyanPrime
« Reply #2 - Posted 2011-05-31 18:01:01 »

There's not going to be a webstart, but I'll add the Linux and OSX libs to it.

Edit: done.
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Offline arielsan
« Reply #3 - Posted 2011-05-31 18:17:08 »

Cant you put all the natives in the jar folder, so then everyone could execute the jar without having to configure java.library.path Cheesy ?

I did this to run it on linux:
     java -Djava.library.path=natives-linux/ -jar cygear.jar

Add a webstart/applet, easier to test for us Tongue

Offline CyanPrime
« Reply #4 - Posted 2011-05-31 18:29:41 »

Cant you put all the natives in the jar folder, so then everyone could execute the jar without having to configure java.library.path Cheesy ?

I did this to run it on linux:
     java -Djava.library.path=natives-linux/ -jar cygear.jar

They're all already in there it seems. Also there is a run-script for linux, so you don't have to do that.


Add a webstart/applet, easier to test for us Tongue
Downloading something isn't a deal breaker anywhere else except JGO and flash sites. JWS and Applets both suck, but maybe I will use them when they don't.
Offline pitbuller
« Reply #5 - Posted 2011-05-31 20:50:51 »

Slick(lwjgl) work very well as applet. If it's dealbreaker for java game devs it will be dealbreaker for every casual player. Also you don't even have to edit your code. Just make one html file and set server up.
Offline CyanPrime
« Reply #6 - Posted 2011-05-31 21:11:53 »

Added a custom launcher, so there's no need for scripts. Can you guys test it out and tell me if it works on Linux and OS X?
Offline CyanPrime
« Reply #7 - Posted 2011-06-02 03:54:22 »

Added velocity and changed the controls.
Offline Mr. Gol

Senior Devvie


Medals: 1



« Reply #8 - Posted 2011-06-02 10:58:08 »

Added a custom launcher, so there's no need for scripts. Can you guys test it out and tell me if it works on Linux and OS X?

It doesn't on Mac.
Offline CyanPrime
« Reply #9 - Posted 2011-06-02 18:32:19 »

Added a custom launcher, so there's no need for scripts. Can you guys test it out and tell me if it works on Linux and OS X?

It doesn't on Mac.
Alright. Thank you. Do you happen to know how to launch a java app from another java app on a Mac?
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Offline CyanPrime
« Reply #10 - Posted 2011-06-02 21:09:39 »

Added polarity system.
Offline gouessej
« Reply #11 - Posted 2011-06-05 22:54:43 »

Added a custom launcher, so there's no need for scripts. Can you guys test it out and tell me if it works on Linux and OS X?
It works fine on Linux, thanks.

Offline Cero
« Reply #12 - Posted 2011-07-25 00:22:28 »

So its Ikaruga and Racing ? =D

Offline Z-Man
« Reply #13 - Posted 2011-07-25 01:57:55 »

Works fine on my Windows 7 computer, but the launcher doesn't work on Mac OS X ( 10.6.8 ) It apparently can't find lwjgl, I get this error:
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Exception in thread "main" 
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1045)
   at org.lwjgl.Sys$1.run(Sys.java:73)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
   at org.lwjgl.Sys.loadLibrary(Sys.java:82)
   at org.lwjgl.Sys.<clinit>(Sys.java:99)
   at org.lwjgl.opengl.Display.<clinit>(Display.java:130)
   at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
   at CyGear.main(CyGear.java:56)
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