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  about glGetFloat  (Read 1499 times)
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Offline Ushio

Junior Newbie





« Posted 2011-05-27 14:22:46 »

I can't use glGetFloat() function well. please help me.

I wrote this code.
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glScalef(10.f, 10.f, 10.f);
FloatBuffer FB = ByteBuffer.allocateDirect(16 * 4).asFloatBuffer();
GL11.glGetFloat(GL11.GL_MODELVIEW, FB);

for(int i = 0 ; i < 16 ; ++i)
{
  System.out.println(FB.get(i));
}

but, this program out put this.
0.0
0.0
0.0
0.0
...
0.0
all Zero.
this output is not good.
it is different from I expected.
Where is wrong?
 
I'm Japanese. So My English may have some problems. Please pardon me.

Offline Mickelukas

JGO Ninja


Medals: 39
Projects: 2


Java guru wanabee


« Reply #1 - Posted 2011-05-27 16:03:32 »

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GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glScalef(10, 10, 10);
FloatBuffer modelview = BufferUtils.createFloatBuffer(16);
GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelview);
for(int i = 0 ; i < 16 ; i++)
{
  System.out.println(modelview.get(i));
}


Mike

Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #2 - Posted 2011-05-27 16:04:30 »

The answer is here:
http://lwjgl.org/forum/index.php?topic=1215.0

Mickelukas, rewind() is not necessary in this case, isn't it?

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Offline Ushio

Junior Newbie





« Reply #3 - Posted 2011-05-27 18:08:52 »

Thank you for your appropriate answers !

I could get good program output,
because I used BufferUtils.createFloatBuffer() Instead of BufferUtils.createFloatBuffer(),
I used glGetFloat(GL11.GL_MODELVIEW_MATRIX...) Instead of glGetFloat(GL11.GL_MODELVIEW...)

My problem is solved!.
Thank you.
Online ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #4 - Posted 2011-05-27 21:11:52 »

...
because I used BufferUtils.createFloatBuffer() Instead of BufferUtils.createFloatBuffer(),
...
Those are the same thing Tongue

Offline Ushio

Junior Newbie





« Reply #5 - Posted 2011-05-27 22:17:27 »

oh ... miss take! Shocked
I used BufferUtils.createFloatBuffer() Instead of ByteBuffer.allocateDirect(16 * 4).asFloatBuffer();
Online ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #6 - Posted 2011-05-27 22:50:38 »

Haha alright Smiley

Offline Mickelukas

JGO Ninja


Medals: 39
Projects: 2


Java guru wanabee


« Reply #7 - Posted 2011-05-28 09:58:07 »

Mickelukas, rewind() is not necessary in this case, isn't it?

That's true, I copied the necessary lines from my code and it snuck in Smiley I've adjusted my code so that no one spreads it.

Mike

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