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  fast explosions?  (Read 2319 times)
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Offline deepthought
« Posted 2011-05-25 23:18:11 »

so say i have an explosion made of particles. the question is: will keeping track of all these particles slow down my game? maybe should i add in native code to handle particle effects?

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Offline Nate

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« Reply #1 - Posted 2011-05-26 04:37:20 »

Change count to 1000 and emission to 1000, then click and drag around in the black area. How's your FPS? It's all Java, source is in libgdx.

Offline Mads

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« Reply #2 - Posted 2011-07-27 06:52:23 »

Depends on how you do it. An array of Point's will work.

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Offline ra4king

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« Reply #3 - Posted 2011-07-27 07:30:50 »

Mads, why revive an old thread?!?

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