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  Spaceball, my new game for mobile phones.  (Read 7173 times)
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Offline theodosis

Junior Newbie

« Posted 2011-05-24 07:44:00 »

Hello J2ME fellows,

I have created a game for mobile phones called Spaceball

In this website you can find all info about it. A free version is also available there and I'd be glad to read your review.

The reason I write this post is not only for promotion purposes  but also to answer on questions about its "making of"
if you believe that there is something on it that you will need it also for your project.

Offline ra4king

JGO Kernel

Medals: 508
Projects: 3
Exp: 5 years

I'm the King!

« Reply #1 - Posted 2011-05-24 21:25:45 » out!! Cheesy

The game looks pretty cool, can't wait until it comes out for iPhone.

Offline Karmington

Senior Devvie

Medals: 1
Projects: 1

Co-op Freak

« Reply #2 - Posted 2011-05-25 00:55:17 »

Can see you're going for that lcd display nintendo retro feel, but the game at the moment does not look like it 'reads' clearly to the player. Why? 1) there is no 'damage' graphics. This is necessary to give feedback on fail situation. 2) the missile and the alien with gun appear out of nowhere. They have no 'story' in the game. There should perhaps be clearer threat accumulaton, a base or something? Nevertheless, an excellent training game to see if you can make them so minimalist as they used to be.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theodosis

Junior Newbie

« Reply #3 - Posted 2011-05-25 10:06:21 »

At first thanks for the comments and the recommendations. I will take them into consideration.


on a fail situation there are 3 kind of alarms:
i)   a sad tone
ii)  a vibration (almost every mobile phone supports this)
iii) the displaying of the remaining lifes in place of the score for 1-2 seconds.

However, maybe you are right that some kind of a blinking graphic around the player would trigger more attention on what bad happened and perhaps I will include it on a next version.
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