RylandAlmanza
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Reply #60 - Posted
2012-02-28 19:05:23 » |
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"Could not connect to server" is what it said when I tried to make an account.  oops. Forgot to turn server on . Duh. Online now. Thanks! The game is awesome! EDIT: Also, I was reading your dev blog, and noticed you're keeping the stick characters. Good choice! They're really cute, and I think they're better than some fancy good looking characters! 
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RylandAlmanza
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Reply #61 - Posted
2012-02-29 00:15:50 » |
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Haha! I laughed when I saw that the infected miners were little minecraft guys! Then I spent all night getting to Caral. By the way, are you just using lwjgl for this? no other 3d engine? What do you use to load in your models? If you're just using lwjgl, could you point me in the right direction for loading models made in blender? I'm having trouble.
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teletubo
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Reply #62 - Posted
2012-02-29 15:31:26 » |
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Haha! I laughed when I saw that the infected miners were little minecraft guys! Then I spent all night getting to Caral. By the way, are you just using lwjgl for this? no other 3d engine? What do you use to load in your models? If you're just using lwjgl, could you point me in the right direction for loading models made in blender? I'm having trouble.
I'm using only LWJGL for the 3d stuff. I wrote an MD2 model loader/renderer. Blender can export models with animation to the MD2, and that's exactly what I do, model in Blender then export to MD2. MD2 is the quake2 model format, which has support for animation and is not hard to understand. I suggest you take a look at this format. Thanks for trying the game! Maybe I still have to make it a little easier, you shouldn't have died so often!
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Games published by our own members! Check 'em out!
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RylandAlmanza
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Reply #63 - Posted
2012-02-29 21:29:27 » |
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Thanks for the info! I'm thinking of writing my own .obj loader. Do you see any advantages of .md2 over .obj? The reason I'm thinking about using .obj is because I couldn't find the option to export to .md2, so I tried .obj and the format looks really simple.
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sproingie
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Reply #64 - Posted
2012-02-29 21:37:37 » |
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.obj files do not support animation. Mind you md2 and md3 aren't exactly state-of-the-art when it comes to animation either, but they are more advanced than .obj. If you want rigging, I think you have to go all the way to .md5
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RylandAlmanza
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Reply #65 - Posted
2012-02-29 21:41:40 » |
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.obj files do not support animation. Mind you md2 and md3 aren't exactly state-of-the-art when it comes to animation either, but they are more advanced than .obj. If you want rigging, I think you have to go all the way to .md5
Thanks, sproingie! md2 it is, then.
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teletubo
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Reply #66 - Posted
2012-02-29 21:42:48 » |
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You could also export several frames in obj format and interpolate them to mimic md2 behavior. But I think it's easier just to create a md2 loader/renderer.
I also use .obj to the static models, like trees and weapons since .obj is waaay smaller than md2.
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RylandAlmanza
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Reply #67 - Posted
2012-02-29 21:50:07 » |
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Thanks, teletubo. I'd give you another medal, but I already gave you two in this thread. Is it possible for me to be abusing the appreciate button, or can I give out as many medals as I want? Also, could you point me towards the md2 exporter your using? I can't find a working one. Or are you using a different version of blender? I'm using 2.62
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teletubo
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Reply #68 - Posted
2012-02-29 21:53:52 » |
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I'm using Blender 2.49b , I haven't switched to the new versions since I don't like the new interface and as far as I recall its md2 exporter is really buggy.
But you can always use 2.62 and use 2.49b just to use the md2 exporter.
Nevermind about the medals, I don't think they mean much anyway.
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RylandAlmanza
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Reply #69 - Posted
2012-02-29 22:26:37 » |
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Ok, thanks! Anyways, back on topic. I think it's actually fun with how hard the game is. However, I spent all my points on the Toughness stat, so I can imagine it would be even harder and very frustrating if I didn't make my character a tank. Maybe give more HP for each level? Or make the enemies do less damage?
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Games published by our own members! Check 'em out!
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teletubo
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Reply #70 - Posted
2012-02-29 22:34:30 » |
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Ok, thanks! Anyways, back on topic. I think it's actually fun with how hard the game is. However, I spent all my points on the Toughness stat, so I can imagine it would be even harder and very frustrating if I didn't make my character a tank. Maybe give more HP for each level? Or make the enemies do less damage?
I thought it was already a bit easy! it's really hard to balance a game when you know all the little secrets and stuff. You realized you can open your inventory with they key I or E ? because you have lots of things in your inventory you could have used. Anyway, for the next update I'll make it a little easier, just to make sure no one gets too frustrated in the first few hours of game. Thank you for the feedback !
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Geemili
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Reply #71 - Posted
2012-02-29 22:39:39 » |
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Refused to set unsafe header "Content-length" Refused to set unsafe header "Connection" Using Chrome on Ubuntu. It shows the loading screen, and then shows a blank white screen. Actually, I have this problem with a lot of applets, except I realized that there was a console this time...
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teletubo
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Reply #72 - Posted
2012-02-29 22:41:39 » |
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Refused to set unsafe header "Content-length" Refused to set unsafe header "Connection" Using Chrome on Ubuntu. It shows the loading screen, and then shows a blank white screen. Actually, I have this problem with a lot of applets, except I realized that there was a console this time... I think chrome automatically denies that famous security dialog... I've read something about that. Really nothing I can do, my applet must be signed because of the networking stuff. I guess you should change browser when playing applets.
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RylandAlmanza
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Reply #73 - Posted
2012-02-29 22:47:50 » |
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Refused to set unsafe header "Content-length" Refused to set unsafe header "Connection" Using Chrome on Ubuntu. It shows the loading screen, and then shows a blank white screen. Actually, I have this problem with a lot of applets, except I realized that there was a console this time... I think chrome automatically denies that famous security dialog... I've read something about that. Really nothing I can do, my applet must be signed because of the networking stuff. I guess you should change browser when playing applets. It works just fine on chrome for me. Of course, I'm not on Ubuntu at the moment. I'll test on Ubuntu a little later and let you know if it works or not.
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teletubo
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Reply #74 - Posted
2012-04-15 18:50:55 » |
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Hey guys, new versions is up! Major modification is that now I've added a fancy magic and skills screen. More spells and skills are revealed as you level up.   Uploaded with ImageShack.usAs always, further balancing and added more areas, enemies, items, etc, and polished a little more with effects, sounds, etc. I've finally included Full Screen support, and also an option to reduce performance in case you have a crappy overheated laptop like mine. Some numbers as of today: 30 areas 98 items (including weapons, accessories, armors) 31 enemy types 23 skills 16 achievments 17 magic spells (5 of them only used by enemies) Some screenshots:  I am currently working on a website, and hope it will be soon available. And here's the link to play it: www.reignofrebels.comFeedback is much appreciated!
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teletubo
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Reply #75 - Posted
2012-05-26 03:28:56 » |
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Finally finished a presentable website for the game! [size=14pt]www.reignofrebels.com [/size]  The site contains the game itself as an Applet, downloadable clients and some stats about the players. I would really appreciate your honest feedback about the site and any suggestions you might have! And to celebrate, also uploaded the newest version of the game on the site!
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Jimmt
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Reply #76 - Posted
2012-05-28 16:52:05 » |
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ever considering multiplayer?
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teletubo
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Reply #77 - Posted
2012-05-28 20:26:42 » |
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ever considering multiplayer?
it is multiplayer. That's the reason you have to logon to a server.
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Jimmt
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Reply #78 - Posted
2012-05-31 00:38:52 » |
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good point. I must be blind 
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Vladiedoo
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Reply #79 - Posted
2012-05-31 02:27:57 » |
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This is brilliant, gameplay is much more fun than I expected it to be. Nice work!
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teletubo
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Reply #80 - Posted
2012-07-12 21:11:50 » |
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Hello folks, I've just updated the clients and server with the newest version. This update is basically about content. Added lots of monsters and new dungeons and a new city. The magic screen is almost filled now, ranging from support magic to summon spells: Right now there are roughly 8-9 hours of gameplay, with several quests and achievments on the way! you can play the applet version or download stand alone clients here: www.reignofrebels.comFeedback on the difficulty/gameplay is always welcome!
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teletubo
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Reply #81 - Posted
2012-08-10 22:17:20 » |
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Hey guys! I've just finished a Launcher/Downloader using getDown . The launcher will check for new updates and download them as needed, and after tha launch the game. I would highly appreciate if you guys test this, specially linux/mac users, since I have no means of testing it. Click here to download the LauncherThank you very much!
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princec
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Reply #82 - Posted
2012-08-10 22:30:01 » |
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Well... it worked. Interestingly I'd installed JDK7 (latest) on my brand new Win 7 64 install here and it didn't stick java.exe in System32 nor associate .jars with the JRE. Odd. So I had to do a bit of hackery just to get it to run. But run it did. It's coming along quite nicely eh? Micro feedback: 1. Shadows would be nice. Even just blobs. 2. Click feedback on movement would be nice maybe. 3. Hoovering up nearby gold automatically would also be nice. 4. It's spelled "tyranny". And "Choose your character" (typo). Cas 
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teletubo
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Reply #83 - Posted
2012-08-11 11:36:47 » |
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Cas, thank you for the micro feedback. About the launching, I tried using launch4j but I couldnt make it work with an embedded jre. And also it would only generate the windows exe. I surely want to improve user experience, but I dont see many good options right now. Any ideas ?
About the microfeedback, I thought abou blob shadows, but I assumed it would look ugly. I will give it a shot then.
Im not sure about point 3, I believe it would get a little annoying in the middle of the battle. Anyway you can press Z to automatically fetch the nearest item (this is displayed in a popup help at about 20 minutes in the game)
And thanks for the typos observation! It is always good to show the game to a refined englishman!
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Eli Delventhal
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Reply #84 - Posted
2012-08-18 03:54:13 » |
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Not working on Mac OS X with JDK 6. I'll try with 7 later. 1 2 3 4 5 6 7 8
| Exception in thread "main" java.lang.NoClassDefFoundError: platspecific/MMLauncher Caused by: java.lang.ClassNotFoundException: platspecific.MMLauncher at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) |
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teletubo
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Reply #85 - Posted
2012-08-18 12:09:15 » |
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Thanks for testing Eli. However that doesn't seem like jvm version problem. It's more likely that my .command file is wrong, since I had never done this before. If it's not too much to ask can u check if it's correct ?
Thanks a lot!
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RylandAlmanza
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Reply #86 - Posted
2014-07-18 21:42:01 » |
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Sorry to resurrect such an old thread. Just wondering if this game is still in development, or at least playable. http://www.reignofrebels.com// responds with an "Internal error," and the game just crashes after I try to log in now. I very much enjoyed this game when I used to play it.
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teletubo
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Reply #87 - Posted
2014-07-18 22:03:11 » |
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Sorry to resurrect such an old thread. Just wondering if this game is still in development, or at least playable. http://www.reignofrebels.com// responds with an "Internal error," and the game just crashes after I try to log in now. I very much enjoyed this game when I used to play it. Thank you for your interest  Unfortunately I have lost the interest in this game in the moment I found myself building assets (models, maps, etc) and not coding anymore. It was a great journey of almost 2 years working on a single project, and I still look at it with pride when I see some screenshots, but I will not come back to this. I have been out of game development for a few months now, since I recently changed jobs and now I have not so much free time on my work (where I often used to code my games  ). I just restarted the server - not really sure if it will work, it depends if you have the latest client version. Thank you again for the interest and support when this was active 
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RylandAlmanza
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Reply #88 - Posted
2014-07-18 22:16:31 » |
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Sweet, it works! A bit sad to hear that this will no longer be developed, but it definitely got a lot of enjoyment out of it anyways. As long as the server's still up, I'll still join with a friend every once in a while. Thanks for the good game!
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