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  My UDP-Game  (Read 2709 times)
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Offline Heldenhaft

Junior Newbie





« Posted 2011-05-20 09:48:21 »

Hi,
i have coded an UDP-network game. I use the a mix of Valve and Quake conepts.
But i cant test it Smiley....no players... You can get the source and bin from google:

http://code.google.com/p/slick-netty-network-game-example/

You find slick (2d-lib), artemis (entity-engine) and netty in my project.
i hope i use this all in the right direction Smiley.

Thank you,
Heldenhaft
Offline CyanPrime
« Reply #1 - Posted 2011-05-20 18:50:18 »

Hi,
i have coded an UDP-network game. I use the a mix of Valve and Quake conepts.
But i cant test it Smiley....no players... You can get the source and bin from google:

http://code.google.com/p/slick-netty-network-game-example/

You find slick (2d-lib), artemis (entity-engine) and netty in my project.
i hope i use this all in the right direction Smiley.

Thank you,
Heldenhaft
Why can't you just run two clients on the same PC?
Offline Nate

JGO Kernel


Medals: 147
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #2 - Posted 2011-05-21 10:16:35 »

Looks like you use TWL also?

Interesting to see how Netty is used for a networked game. I'm not familiar with Netty classes, but it doesn't look like much code. Nice! Have you implemented something for UDP flow control?

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Offline Heldenhaft

Junior Newbie





« Reply #3 - Posted 2011-05-22 19:16:19 »

Looks like you use TWL also?

Interesting to see how Netty is used for a networked game. I'm not familiar with Netty classes, but it doesn't look like much code. Nice! Have you implemented something for UDP flow control?
Yes, i use the chat sample from the greate TWL library Smiley.
I have implement the simple quake sequence model for the UDP flow control.
The system send the same UDP packet until it received a "ack"-Packet.
http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking

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