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  Fullscreen mode Screenshot awt.robot  (Read 1483 times)
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Offline Pyrodragoon

Junior Devvie

Art calculated with java...

« Posted 2011-05-18 19:13:57 »

I have the following problem:
I have a game running in fullscreen mode with
bufferStrategy = getBufferStrategy();

and I'd like to have an ingame button for making screenshots.
I've been using awt.robot so far, but the image is just plain white when I save it.
I read somewhere else that it has to do with java not drawing to it's own components
but rather to some OS-component...
So I hope for you to give me an answer to one of the two possibilities:
1) Is there an easy way to get an image from that external source with java-code?
  I don't want to use something like FRAPS, it should be possible ingame.
2) Is there a way to get an image from bufferStrategy or related components ?

Thanks, I appreciate any help.
Offline Pyrodragoon

Junior Devvie

Art calculated with java...

« Reply #1 - Posted 2011-05-18 19:57:39 »

I solved the problem with a workaround.
I apply my whole rendering routine to a BufferedImage once
and save it, when calling the  "getScreenshot"- method.

But either way I'm curious to know if there's a way to get it directly.
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