I'm new here (not new to game programming). My name is Darren. I look forward to contributing.
I wanted to ask how some of you achieved customized characters in your RPGs? By that, I mean in terms of appearance. For example, when the player creates their character, they choose x hairstyle, y shirt, and z pants. Ingame, they might be using an axe and be wearing a steel helmet.
Normally, that would be easy. Just substitute an equippedWeapon variable and your done. However, animations complicate things. Would I need to make separate animations for all actions for each item? What about two different equipment in the animation (i.e. sheathing a sword requires my armor and my weapon to animate together).
How did any of you achieve this?