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  3D Terrain Engine?  (Read 2783 times)
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Offline Lypheus

Innocent Bystander

Java games rock!

« Posted 2002-12-16 17:54:59 »

I am looking for a 3d terrain engine.  In particular, I need something that will create (or allow me to create) textured terrains (i.e. like Myth).  This will be used in a realtime environment (objects will be moving constantly over the terrain).

I'd like something really simple to use,  too much work @ work right now for me to get into anything too deep for a home project ;P.

Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2002-12-17 05:53:44 »

There  are some at

We use a simple heightmap divided into tiles so that the normal Java3D culling can remove most of the geometry from rendering. Textures aligned with the tiles are simple and additionally we use a detailmap. Very simple, straight forward and works fine.

Now it depends on your needs. Size, resolution and such. Out approach of course is limited in both, size and resolution Smiley

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Mithrandir

Senior Devvie

Cut from being on the bleeding edge too long

« Reply #2 - Posted 2002-12-17 17:47:51 »

The code is not a terrain rendering engine in the true sense of the word. There is an implementation of the ROAM algorithm, and there are loaders for various terrain file formats, but it is not a complete engine that you could just drop into any application. It requires some work and you have to build your own application architecture over the top of it.  It does handle very large scale environments and deal with texture tiling, but also a couple of known bugs too....

The site for 3D Graphics information
Aviatrix3D JOGL Scenegraph
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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