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  Avoid importing the same mesh into the scene?  (Read 1167 times)
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Offline diskhub

Junior Newbie





« Posted 2011-05-09 15:19:24 »

Hi all,
I managed to import an object but i wish to reuse that MEsh for other instance object in my game... (As there are many of the same geometry mesh in the scene).

How can i do so without keep importing the same mesh into the scene?
Offline Evil-Devil

Senior Member


Medals: 2


Fir Tree Master


« Reply #1 - Posted 2011-06-20 11:23:15 »

Is your mesh saved within a display list? Then just call the display list.

When it is just an object, then don't dispose it.

Or use the opengl instancing Smiley
Offline gouessej
« Reply #2 - Posted 2011-06-21 15:12:46 »

You can use vertex arrays, VBO, VAO, etc... to do that.

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